package mage.game.command.planes; import java.util.ArrayList; import java.util.List; import java.util.Objects; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.MainPhaseStackEmptyCondition; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.common.RollPlanarDieEffect; import mage.abilities.effects.common.SkipUntapStepEffect; import mage.abilities.effects.common.UntapAllControllerEffect; import mage.abilities.effects.common.counter.AddCountersTargetEffect; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.constants.TargetController; import mage.constants.Zone; import mage.counters.CounterType; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.command.Plane; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.target.Target; import mage.target.targetpointer.FixedTarget; import mage.watchers.common.PlanarRollWatcher; /** * * @author spjspj */ public class EdgeOfMalacolPlane extends Plane { public EdgeOfMalacolPlane() { this.setName("Plane - Edge Of Malacol"); this.setExpansionSetCodeForImage("PCA"); // If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. SimpleStaticAbility ability = new SimpleStaticAbility(Zone.COMMAND, new EdgeOfMalacolEffect()); this.getAbilities().add(ability); // Active player can roll the planar die: Whenever you roll {CHAOS}, untap each creature you control Effect chaosEffect = new UntapAllControllerEffect(new FilterControlledCreaturePermanent(), "untap each creature you control"); Target chaosTarget = null; List chaosEffects = new ArrayList(); chaosEffects.add(chaosEffect); List chaosTargets = new ArrayList(); chaosTargets.add(chaosTarget); ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance); chaosAbility.addWatcher(new PlanarRollWatcher()); this.getAbilities().add(chaosAbility); chaosAbility.setMayActivate(TargetController.ANY); this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId()))); } } class EdgeOfMalacolEffect extends ContinuousRuleModifyingEffectImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(); public EdgeOfMalacolEffect() { super(Duration.Custom, Outcome.Detriment); this.staticText = "If a creature you control would untap during your untap step, put two +1/+1 counters on it instead"; } public EdgeOfMalacolEffect(final EdgeOfMalacolEffect effect) { super(effect); } @Override public EdgeOfMalacolEffect copy() { return new EdgeOfMalacolEffect(this); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.UNTAP; } @Override public boolean applies(GameEvent event, Ability source, Game game) { // Prevent untap event of creatures of target player if (game.getTurn().getStepType() == PhaseStep.UNTAP) { Plane cPlane = game.getState().getCurrentPlane(); if (cPlane == null) { return false; } if (!cPlane.getName().equalsIgnoreCase("Plane - Edge of Malacol")) { return false; } Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null && filter.match(permanent, game) && Objects.equals(permanent.getControllerId(), game.getActivePlayerId())) { UUID oldController = source.getControllerId(); source.setControllerId(game.getActivePlayerId()); Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(2)); effect.setTargetPointer(new FixedTarget(permanent, game)); effect.apply(game, source); source.setControllerId(oldController); return true; } } return false; } }