foul-magics/Mage/src/main/java/mage/abilities/effects/common/DamageTargetEffect.java
2025-06-10 19:45:03 -07:00

209 lines
7.5 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
* @author North
*/
public class DamageTargetEffect extends OneShotEffect {
protected DynamicValue amount;
protected boolean preventable;
protected String targetDescription;
protected boolean useOnlyTargetPointer; // TODO: investigate why do we ignore targetPointer by default??
protected String sourceName = "{this}";
public DamageTargetEffect(int amount) {
this(StaticValue.get(amount), true);
}
public DamageTargetEffect(int amount, String whoDealDamageName) {
this(StaticValue.get(amount), true);
this.sourceName = whoDealDamageName;
}
public DamageTargetEffect(int amount, boolean preventable) {
this(StaticValue.get(amount), preventable);
}
public DamageTargetEffect(int amount, boolean preventable, String targetDescription) {
this(StaticValue.get(amount), preventable, targetDescription);
}
public DamageTargetEffect(int amount, boolean preventable, String targetDescription, boolean useOnlyTargetPointer) {
this(StaticValue.get(amount), preventable, targetDescription, useOnlyTargetPointer);
}
public DamageTargetEffect(int amount, boolean preventable, String targetDescription, String whoDealDamageName) {
this(StaticValue.get(amount), preventable, targetDescription);
this.sourceName = whoDealDamageName;
}
public DamageTargetEffect(DynamicValue amount) {
this(amount, true);
}
public DamageTargetEffect(DynamicValue amount, String whoDealDamageName) {
this(amount, true);
this.sourceName = whoDealDamageName;
}
public DamageTargetEffect(DynamicValue amount, boolean preventable) {
this(amount, preventable, "");
}
public DamageTargetEffect(DynamicValue amount, boolean preventable, String targetDescription) {
this(amount, preventable, targetDescription, false);
}
public DamageTargetEffect(DynamicValue amount, boolean preventable, String targetDescription, boolean useOnlyTargetPointer) {
super(Outcome.Damage);
this.amount = amount;
this.preventable = preventable;
this.targetDescription = targetDescription;
this.useOnlyTargetPointer = useOnlyTargetPointer;
}
public int getAmount() {
if (amount instanceof StaticValue) {
return amount.calculate(null, null, this);
} else {
return 0;
}
}
public void setAmount(DynamicValue amount) {
this.amount = amount;
}
protected DamageTargetEffect(final DamageTargetEffect effect) {
super(effect);
this.amount = effect.amount.copy();
this.preventable = effect.preventable;
this.targetDescription = effect.targetDescription;
this.useOnlyTargetPointer = effect.useOnlyTargetPointer;
this.sourceName = effect.sourceName;
}
public DamageTargetEffect withTargetDescription(String targetDescription) {
this.targetDescription = targetDescription;
return this;
}
// TODO: this should most likely be refactored to not be needed and always use target pointer.
public Effect setUseOnlyTargetPointer(boolean useOnlyTargetPointer) {
this.useOnlyTargetPointer = useOnlyTargetPointer;
return this;
}
@Override
public DamageTargetEffect copy() {
return new DamageTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (!useOnlyTargetPointer && source.getTargets().size() > 1) {
for (Target target : source.getTargets()) {
for (UUID targetId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
permanent.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
}
Player player = game.getPlayer(targetId);
if (player != null) {
player.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
}
}
}
return true;
}
for (UUID targetId : this.getTargetPointer().getTargets(game, source)) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
permanent.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
} else {
Player player = game.getPlayer(targetId);
if (player != null) {
player.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
}
}
}
return true;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
String message = amount.getMessage();
sb.append(this.sourceName).append(" deals ");
if (message.isEmpty() || !message.equals("1")) {
sb.append(amount);
}
if (!sb.toString().endsWith(" ")) {
sb.append(' ');
}
sb.append("damage to ");
if (!targetDescription.isEmpty()) {
sb.append(targetDescription);
} else {
if (!mode.getTargets().isEmpty()) {
Target firstTarget = mode.getTargets().get(0);
String targetName = firstTarget.getTargetName();
if (targetName.contains("any")) {
sb.append(targetName);
} else {
if (firstTarget.getMinNumberOfTargets() == 0) {
int maxTargets = firstTarget.getMaxNumberOfTargets();
if (maxTargets == Integer.MAX_VALUE) {
sb.append("any number of ");
} else {
sb.append("each of up to ");
sb.append(CardUtil.numberToText(maxTargets));
sb.append(' ');
}
}
if (!targetName.contains("target ")) {
sb.append("target ");
}
sb.append(targetName);
}
} else {
sb.append("that target");
}
}
if (!message.isEmpty()) {
if (message.equals("1")) {
sb.append(" equal to the number of ");
} else {
if (message.startsWith("the") || message.startsWith("that") || message.startsWith("twice")) {
sb.append(" equal to ");
} else {
sb.append(" for each ");
}
}
sb.append(message);
}
if (!preventable) {
sb.append(". The damage can't be prevented");
}
return sb.toString();
}
}