forked from External/mage
209 lines
7.5 KiB
Java
209 lines
7.5 KiB
Java
package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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* @author North
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*/
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public class DamageTargetEffect extends OneShotEffect {
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protected DynamicValue amount;
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protected boolean preventable;
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protected String targetDescription;
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protected boolean useOnlyTargetPointer; // TODO: investigate why do we ignore targetPointer by default??
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protected String sourceName = "{this}";
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public DamageTargetEffect(int amount) {
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this(StaticValue.get(amount), true);
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}
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public DamageTargetEffect(int amount, String whoDealDamageName) {
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this(StaticValue.get(amount), true);
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this.sourceName = whoDealDamageName;
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}
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public DamageTargetEffect(int amount, boolean preventable) {
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this(StaticValue.get(amount), preventable);
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}
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public DamageTargetEffect(int amount, boolean preventable, String targetDescription) {
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this(StaticValue.get(amount), preventable, targetDescription);
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}
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public DamageTargetEffect(int amount, boolean preventable, String targetDescription, boolean useOnlyTargetPointer) {
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this(StaticValue.get(amount), preventable, targetDescription, useOnlyTargetPointer);
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}
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public DamageTargetEffect(int amount, boolean preventable, String targetDescription, String whoDealDamageName) {
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this(StaticValue.get(amount), preventable, targetDescription);
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this.sourceName = whoDealDamageName;
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}
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public DamageTargetEffect(DynamicValue amount) {
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this(amount, true);
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}
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public DamageTargetEffect(DynamicValue amount, String whoDealDamageName) {
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this(amount, true);
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this.sourceName = whoDealDamageName;
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}
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public DamageTargetEffect(DynamicValue amount, boolean preventable) {
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this(amount, preventable, "");
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}
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public DamageTargetEffect(DynamicValue amount, boolean preventable, String targetDescription) {
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this(amount, preventable, targetDescription, false);
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}
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public DamageTargetEffect(DynamicValue amount, boolean preventable, String targetDescription, boolean useOnlyTargetPointer) {
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super(Outcome.Damage);
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this.amount = amount;
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this.preventable = preventable;
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this.targetDescription = targetDescription;
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this.useOnlyTargetPointer = useOnlyTargetPointer;
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}
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public int getAmount() {
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if (amount instanceof StaticValue) {
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return amount.calculate(null, null, this);
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} else {
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return 0;
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}
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}
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public void setAmount(DynamicValue amount) {
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this.amount = amount;
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}
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protected DamageTargetEffect(final DamageTargetEffect effect) {
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super(effect);
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this.amount = effect.amount.copy();
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this.preventable = effect.preventable;
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this.targetDescription = effect.targetDescription;
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this.useOnlyTargetPointer = effect.useOnlyTargetPointer;
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this.sourceName = effect.sourceName;
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}
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public DamageTargetEffect withTargetDescription(String targetDescription) {
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this.targetDescription = targetDescription;
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return this;
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}
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// TODO: this should most likely be refactored to not be needed and always use target pointer.
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public Effect setUseOnlyTargetPointer(boolean useOnlyTargetPointer) {
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this.useOnlyTargetPointer = useOnlyTargetPointer;
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return this;
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}
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@Override
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public DamageTargetEffect copy() {
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return new DamageTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (!useOnlyTargetPointer && source.getTargets().size() > 1) {
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for (Target target : source.getTargets()) {
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for (UUID targetId : target.getTargets()) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
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}
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Player player = game.getPlayer(targetId);
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if (player != null) {
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player.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
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}
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}
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}
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return true;
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}
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for (UUID targetId : this.getTargetPointer().getTargets(game, source)) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
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} else {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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player.damage(amount.calculate(game, source, this), source.getSourceId(), source, game, false, preventable);
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}
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}
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}
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return true;
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}
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@Override
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public String getText(Mode mode) {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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StringBuilder sb = new StringBuilder();
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String message = amount.getMessage();
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sb.append(this.sourceName).append(" deals ");
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if (message.isEmpty() || !message.equals("1")) {
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sb.append(amount);
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}
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if (!sb.toString().endsWith(" ")) {
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sb.append(' ');
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}
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sb.append("damage to ");
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if (!targetDescription.isEmpty()) {
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sb.append(targetDescription);
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} else {
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if (!mode.getTargets().isEmpty()) {
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Target firstTarget = mode.getTargets().get(0);
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String targetName = firstTarget.getTargetName();
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if (targetName.contains("any")) {
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sb.append(targetName);
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} else {
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if (firstTarget.getMinNumberOfTargets() == 0) {
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int maxTargets = firstTarget.getMaxNumberOfTargets();
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if (maxTargets == Integer.MAX_VALUE) {
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sb.append("any number of ");
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} else {
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sb.append("each of up to ");
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sb.append(CardUtil.numberToText(maxTargets));
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sb.append(' ');
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}
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}
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if (!targetName.contains("target ")) {
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sb.append("target ");
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}
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sb.append(targetName);
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}
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} else {
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sb.append("that target");
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}
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}
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if (!message.isEmpty()) {
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if (message.equals("1")) {
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sb.append(" equal to the number of ");
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} else {
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if (message.startsWith("the") || message.startsWith("that") || message.startsWith("twice")) {
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sb.append(" equal to ");
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} else {
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sb.append(" for each ");
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}
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}
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sb.append(message);
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}
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if (!preventable) {
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sb.append(". The damage can't be prevented");
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}
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return sb.toString();
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}
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}
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