foul-magics/Mage/src/mage/abilities/effects/common/SkipNextUntapTargetEffect.java

117 lines
3.9 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
public class SkipNextUntapTargetEffect extends ReplacementEffectImpl<SkipNextUntapTargetEffect> {
protected Set<UUID> usedFor = new HashSet<UUID>();
protected int count;
public SkipNextUntapTargetEffect() {
super(Duration.OneUse, Outcome.Detriment);
}
public SkipNextUntapTargetEffect(final SkipNextUntapTargetEffect effect) {
super(effect);
for (UUID uuid : effect.usedFor) {
this.usedFor.add(uuid);
}
this.count = effect.count;
}
@Override
public SkipNextUntapTargetEffect copy() {
return new SkipNextUntapTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
if (source.getTargets().get(0).getTargets().size() < 2) {
used = true;
} else {
count++;
}
// not clear how to turn off the effect for more than one target
// especially as some targets may leave the battlefield since the effect creation
// so handling this in applies method is the only option for now for such cases
if (count == source.getTargets().get(0).getTargets().size()) {
// this won't work for targets disappeared before applies() return true
used = true;
}
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (game.getTurn().getStepType() == PhaseStep.UNTAP &&
event.getType() == EventType.UNTAP) {
for (UUID target : source.getTargets().get(0).getTargets()) {
if (event.getTargetId().equals(target)) {
if (!usedFor.contains(target)) {
usedFor.add(target);
return true;
}
break;
}
}
return false;
}
return false;
}
@Override
public String getText(Mode mode) {
return "Target " + mode.getTargets().get(0).getTargetName() + " doesn't untap during its controller's next untap step";
}
}