/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.Constants.Duration; import mage.Constants.Outcome; import mage.Constants.PhaseStep; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ReplacementEffectImpl; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * @author BetaSteward_at_googlemail.com */ public class SkipNextUntapTargetEffect extends ReplacementEffectImpl { protected Set usedFor = new HashSet(); protected int count; public SkipNextUntapTargetEffect() { super(Duration.OneUse, Outcome.Detriment); } public SkipNextUntapTargetEffect(final SkipNextUntapTargetEffect effect) { super(effect); for (UUID uuid : effect.usedFor) { this.usedFor.add(uuid); } this.count = effect.count; } @Override public SkipNextUntapTargetEffect copy() { return new SkipNextUntapTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { if (source.getTargets().get(0).getTargets().size() < 2) { used = true; } else { count++; } // not clear how to turn off the effect for more than one target // especially as some targets may leave the battlefield since the effect creation // so handling this in applies method is the only option for now for such cases if (count == source.getTargets().get(0).getTargets().size()) { // this won't work for targets disappeared before applies() return true used = true; } return true; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) { for (UUID target : source.getTargets().get(0).getTargets()) { if (event.getTargetId().equals(target)) { if (!usedFor.contains(target)) { usedFor.add(target); return true; } break; } } return false; } return false; } @Override public String getText(Mode mode) { return "Target " + mode.getTargets().get(0).getTargetName() + " doesn't untap during its controller's next untap step"; } }