foul-magics/Mage/src/main/java/mage/abilities/effects/common/DetainAllEffect.java
2020-02-05 02:17:00 +04:00

131 lines
4.2 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.turn.Step;
import mage.target.targetpointer.FixedTarget;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* @author LevelX2
*/
public class DetainAllEffect extends OneShotEffect {
private FilterPermanent filter = new FilterPermanent();
public DetainAllEffect(FilterPermanent filter) {
super(Outcome.Benefit);
this.filter = filter;
this.staticText = "detain " + filter.getMessage();
}
public DetainAllEffect(final DetainAllEffect effect) {
super(effect);
this.filter = effect.filter;
}
@Override
public DetainAllEffect copy() {
return new DetainAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<FixedTarget> detainedObjects = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (!game.isSimulation()) {
game.informPlayers("Detained permanent: " + permanent.getName());
}
FixedTarget fixedTarget = new FixedTarget(permanent, game);
detainedObjects.add(fixedTarget);
}
game.addEffect(new DetainAllRestrictionEffect(detainedObjects), source);
return false;
}
}
class DetainAllRestrictionEffect extends RestrictionEffect {
private final List<FixedTarget> detainedObjects;
public DetainAllRestrictionEffect(List<FixedTarget> detainedObjects) {
super(Duration.Custom);
this.detainedObjects = detainedObjects;
staticText = "";
}
public DetainAllRestrictionEffect(final DetainAllRestrictionEffect effect) {
super(effect);
this.detainedObjects = effect.detainedObjects;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
for (FixedTarget fixedTarget : this.detainedObjects) {
Permanent permanent = game.getPermanent(fixedTarget.getFirst(game, source));
if (permanent != null) {
permanent.addInfo("detain" + getId(), "[Detained]", game);
}
}
}
@Override
public boolean isInactive(Ability source, Game game) {
if (game.getPhase().getStep().getType() == PhaseStep.UNTAP && game.getStep().getStepPart() == Step.StepPart.PRE) {
if (game.isActivePlayer(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) {
for (FixedTarget fixedTarget : this.detainedObjects) {
Permanent permanent = game.getPermanent(fixedTarget.getFirst(game, source));
if (permanent != null) {
permanent.addInfo("detain" + getId(), "", game);
}
}
return true;
}
}
return false;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
for (FixedTarget fixedTarget : this.detainedObjects) {
UUID targetId = fixedTarget.getFirst(game, source);
if (targetId != null && targetId.equals(permanent.getId())) {
return true;
}
}
return false;
}
@Override
public boolean canAttack(Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public DetainAllRestrictionEffect copy() {
return new DetainAllRestrictionEffect(this);
}
}