package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.RestrictionEffect; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.turn.Step; import mage.target.targetpointer.FixedTarget; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * @author LevelX2 */ public class DetainAllEffect extends OneShotEffect { private FilterPermanent filter = new FilterPermanent(); public DetainAllEffect(FilterPermanent filter) { super(Outcome.Benefit); this.filter = filter; this.staticText = "detain " + filter.getMessage(); } public DetainAllEffect(final DetainAllEffect effect) { super(effect); this.filter = effect.filter; } @Override public DetainAllEffect copy() { return new DetainAllEffect(this); } @Override public boolean apply(Game game, Ability source) { List detainedObjects = new ArrayList<>(); for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) { if (!game.isSimulation()) { game.informPlayers("Detained permanent: " + permanent.getName()); } FixedTarget fixedTarget = new FixedTarget(permanent, game); detainedObjects.add(fixedTarget); } game.addEffect(new DetainAllRestrictionEffect(detainedObjects), source); return false; } } class DetainAllRestrictionEffect extends RestrictionEffect { private final List detainedObjects; public DetainAllRestrictionEffect(List detainedObjects) { super(Duration.Custom); this.detainedObjects = detainedObjects; staticText = ""; } public DetainAllRestrictionEffect(final DetainAllRestrictionEffect effect) { super(effect); this.detainedObjects = effect.detainedObjects; } @Override public void init(Ability source, Game game) { super.init(source, game); for (FixedTarget fixedTarget : this.detainedObjects) { Permanent permanent = game.getPermanent(fixedTarget.getFirst(game, source)); if (permanent != null) { permanent.addInfo("detain" + getId(), "[Detained]", game); } } } @Override public boolean isInactive(Ability source, Game game) { if (game.getPhase().getStep().getType() == PhaseStep.UNTAP && game.getStep().getStepPart() == Step.StepPart.PRE) { if (game.isActivePlayer(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) { for (FixedTarget fixedTarget : this.detainedObjects) { Permanent permanent = game.getPermanent(fixedTarget.getFirst(game, source)); if (permanent != null) { permanent.addInfo("detain" + getId(), "", game); } } return true; } } return false; } @Override public boolean applies(Permanent permanent, Ability source, Game game) { for (FixedTarget fixedTarget : this.detainedObjects) { UUID targetId = fixedTarget.getFirst(game, source); if (targetId != null && targetId.equals(permanent.getId())) { return true; } } return false; } @Override public boolean canAttack(Game game, boolean canUseChooseDialogs) { return false; } @Override public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) { return false; } @Override public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game, boolean canUseChooseDialogs) { return false; } @Override public DetainAllRestrictionEffect copy() { return new DetainAllRestrictionEffect(this); } }