forked from External/mage
89 lines
2.7 KiB
Java
89 lines
2.7 KiB
Java
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import static mage.abilities.keyword.AscendAbility.ASCEND_RULE;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.designations.CitysBlessing;
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import mage.designations.DesignationType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class AscendAbility extends SimpleStaticAbility {
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public static final String ASCEND_RULE = "Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>";
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public AscendAbility() {
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super(Zone.BATTLEFIELD, new AscendContinuousEffect());
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}
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public AscendAbility(final AscendAbility ability) {
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super(ability);
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}
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@Override
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public AscendAbility copy() {
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return new AscendAbility(this);
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}
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public static boolean checkAscend(Game game, Ability source, boolean verbose) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
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if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT, controller.getId(), game) > 9) {
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controller.addDesignation(new CitysBlessing());
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game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
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} else {
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if (verbose) {
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game.informPlayers(controller.getLogName() + " does not get the city's blessing.");
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}
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}
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} else {
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if (verbose) {
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game.informPlayers(controller.getLogName() + " already has the city's blessing.");
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return ASCEND_RULE;
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}
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}
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class AscendContinuousEffect extends ContinuousEffectImpl {
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public AscendContinuousEffect() {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
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staticText = ASCEND_RULE;
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}
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public AscendContinuousEffect(final AscendContinuousEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return AscendAbility.checkAscend(game, source, false);
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}
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@Override
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public AscendContinuousEffect copy() {
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return new AscendContinuousEffect(this);
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}
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}
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