foul-magics/Mage/src/main/java/mage/abilities/keyword/AscendAbility.java
2018-09-28 15:19:27 +02:00

89 lines
2.7 KiB
Java

package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import static mage.abilities.keyword.AscendAbility.ASCEND_RULE;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.designations.CitysBlessing;
import mage.designations.DesignationType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class AscendAbility extends SimpleStaticAbility {
public static final String ASCEND_RULE = "Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>";
public AscendAbility() {
super(Zone.BATTLEFIELD, new AscendContinuousEffect());
}
public AscendAbility(final AscendAbility ability) {
super(ability);
}
@Override
public AscendAbility copy() {
return new AscendAbility(this);
}
public static boolean checkAscend(Game game, Ability source, boolean verbose) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT, controller.getId(), game) > 9) {
controller.addDesignation(new CitysBlessing());
game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
} else {
if (verbose) {
game.informPlayers(controller.getLogName() + " does not get the city's blessing.");
}
}
} else {
if (verbose) {
game.informPlayers(controller.getLogName() + " already has the city's blessing.");
}
}
return true;
}
return false;
}
@Override
public String getRule() {
return ASCEND_RULE;
}
}
class AscendContinuousEffect extends ContinuousEffectImpl {
public AscendContinuousEffect() {
super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
staticText = ASCEND_RULE;
}
public AscendContinuousEffect(final AscendContinuousEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return AscendAbility.checkAscend(game, source, false);
}
@Override
public AscendContinuousEffect copy() {
return new AscendContinuousEffect(this);
}
}