package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import static mage.abilities.keyword.AscendAbility.ASCEND_RULE; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.Zone; import mage.designations.CitysBlessing; import mage.designations.DesignationType; import mage.filter.StaticFilters; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class AscendAbility extends SimpleStaticAbility { public static final String ASCEND_RULE = "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)"; public AscendAbility() { super(Zone.BATTLEFIELD, new AscendContinuousEffect()); } public AscendAbility(final AscendAbility ability) { super(ability); } @Override public AscendAbility copy() { return new AscendAbility(this); } public static boolean checkAscend(Game game, Ability source, boolean verbose) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) { if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT, controller.getId(), game) > 9) { controller.addDesignation(new CitysBlessing()); game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game."); } else { if (verbose) { game.informPlayers(controller.getLogName() + " does not get the city's blessing."); } } } else { if (verbose) { game.informPlayers(controller.getLogName() + " already has the city's blessing."); } } return true; } return false; } @Override public String getRule() { return ASCEND_RULE; } } class AscendContinuousEffect extends ContinuousEffectImpl { public AscendContinuousEffect() { super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit); staticText = ASCEND_RULE; } public AscendContinuousEffect(final AscendContinuousEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return AscendAbility.checkAscend(game, source, false); } @Override public AscendContinuousEffect copy() { return new AscendContinuousEffect(this); } }