forked from External/mage
127 lines
4.8 KiB
Java
127 lines
4.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2011;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.ForestwalkAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class DryadsFavor extends CardImpl {
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public DryadsFavor(UUID ownerId) {
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super(ownerId, 169, "Dryad's Favor", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{G}");
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this.expansionSetCode = "M11";
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this.subtype.add("Aura");
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature has forestwalk.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DryadsFavorEffect()));
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}
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public DryadsFavor(final DryadsFavor card) {
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super(card);
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}
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@Override
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public DryadsFavor copy() {
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return new DryadsFavor(this);
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}
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}
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class DryadsFavorEffect extends ContinuousEffectImpl {
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public DryadsFavorEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "Enchanted creature has forestwalk";
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}
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public DryadsFavorEffect(final DryadsFavorEffect effect) {
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super(effect);
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}
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@Override
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public DryadsFavorEffect copy() {
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return new DryadsFavorEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent enchantment = game.getPermanent(source.getSourceId());
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if (enchantment != null && enchantment.getAttachedTo() != null) {
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Permanent creature = game.getPermanent(enchantment.getAttachedTo());
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if (creature != null) {
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switch (layer) {
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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creature.addAbility(new ForestwalkAbility(), source.getSourceId(), game);
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}
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break;
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6;
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}
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}
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