/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.magic2011; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.AttachEffect; import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.ForestwalkAbility; import mage.cards.CardImpl; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.Rarity; import mage.constants.SubLayer; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.TargetPermanent; import mage.target.common.TargetCreaturePermanent; /** * * @author BetaSteward_at_googlemail.com */ public class DryadsFavor extends CardImpl { public DryadsFavor(UUID ownerId) { super(ownerId, 169, "Dryad's Favor", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{G}"); this.expansionSetCode = "M11"; this.subtype.add("Aura"); // Enchant creature TargetPermanent auraTarget = new TargetCreaturePermanent(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // Enchanted creature has forestwalk. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DryadsFavorEffect())); } public DryadsFavor(final DryadsFavor card) { super(card); } @Override public DryadsFavor copy() { return new DryadsFavor(this); } } class DryadsFavorEffect extends ContinuousEffectImpl { public DryadsFavorEffect() { super(Duration.WhileOnBattlefield, Outcome.Detriment); staticText = "Enchanted creature has forestwalk"; } public DryadsFavorEffect(final DryadsFavorEffect effect) { super(effect); } @Override public DryadsFavorEffect copy() { return new DryadsFavorEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent enchantment = game.getPermanent(source.getSourceId()); if (enchantment != null && enchantment.getAttachedTo() != null) { Permanent creature = game.getPermanent(enchantment.getAttachedTo()); if (creature != null) { switch (layer) { case AbilityAddingRemovingEffects_6: if (sublayer == SubLayer.NA) { creature.addAbility(new ForestwalkAbility(), source.getSourceId(), game); } break; } return true; } } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.AbilityAddingRemovingEffects_6; } }