foul-magics/Mage/src/main/java/mage/abilities/BatchTriggeredAbility.java
xenohedron d06d594934
rework batch events (#13066)
* add new framework for batch triggers

apply for tapped, untapped, sacrificed, milled

simplify Ob Nixilis, Captive Kingpin

* add a verify check

* fix mistakes

* add simple tests

* another test

* zone change - enters battlefield

* zone change: not battlefield

* zone change - leaves battlefield

* fix Kaya Spirit's Justice

* rename OneOrMoreCombatDamagePlayerTriggeredAbility

* refactor OneOrMoreDamagePlayerTriggeredAbility

* new YoureDealtDamageTriggeredAbility

* new OpponentDealtNoncombatDamageTriggeredAbility

* rework Risona, Asari Commander

* simplify War Elemental

* Add damage batch by source

rework some delayed triggered abilities

* fix Mindblade Render

* rework Initiative and a few others

* [temp] initiative test

* refactor: common style for DealsDamageSourceTriggeredAbility

* refactor cards to use common DealsDamageSourceTriggeredAbility

* update damage players batch triggers

* fix mistake in initiative

* new DealtDamageAnyTriggeredAbility

* new DealtCombatDamageToSourceTriggeredAbility

* update dealt damage to permanent batch triggered abilities

* refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility

* a few more permanent batch triggered abilities

* fix mistake

* update some more damage batch triggers

* add test for Phyrexian Negator

* update Felix Five-Boots and enable test

update Wayta, Trainer Prodigy to align

* update damage batch by source triggers

* undo mistaken change

* fix verify

* cleanup unused methods

* Revert "[temp] initiative test"

This reverts commit 11ed19295fb4f54f5e0870acd4d3d515b54761f1.

* Revert "add a verify check"

This reverts commit e7de47a6562f13c127fdc4c29a7735a08f8da9ea.

* fixes from checking text discrepancies

* fix Shriekwood Devourer

* merge fix

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
2024-11-19 21:23:08 -05:00

38 lines
1 KiB
Java

package mage.abilities;
import mage.game.Game;
import mage.game.events.BatchEvent;
import mage.game.events.GameEvent;
import java.util.List;
import java.util.stream.Collectors;
/**
* Batch triggers (e.g. 'When... one or more ..., ')
* require additional logic to check the events in the batch.
* Parametrized on the individual game event type.
*
* @see mage.game.events.BatchEvent
*
* @author Susucr, xenohedron
*/
public interface BatchTriggeredAbility<T extends GameEvent> extends TriggeredAbility {
/**
* Some events in the batch may not be relevant to the trigger logic.
* If so, use this method to exclude them.
*/
default boolean checkEvent(T event, Game game) {
return true;
}
/**
* For use in checkTrigger - streams all events that pass the event check
*/
default List<T> getFilteredEvents(BatchEvent<T> event, Game game) {
return event.getEvents()
.stream()
.filter(e -> checkEvent(e, game))
.collect(Collectors.toList());
}
}