forked from External/mage
* refactor: improved target pointer init code and logic, added docs and runtime checks; * game: fixed miss or wrong init calls in some continuous effects; * game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
162 lines
5.7 KiB
Java
162 lines
5.7 KiB
Java
package mage.target.targetpointer;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.Targets;
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import java.util.*;
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/**
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* Class to create the Nth target pointer classes (FirstTargetPointer, SecondTargetPointer, etc._
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*/
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public abstract class NthTargetPointer extends TargetPointerImpl {
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private static final List<UUID> emptyTargets = Collections.unmodifiableList(new ArrayList<>(0));
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// TODO: rework to list of MageObjectReference instead zcc
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private final Map<UUID, Integer> zoneChangeCounter = new HashMap<>();
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private final int targetIndex; // zero-based target numbers (1 -> 0, 2 -> 1, 3 -> 2, etc)
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public NthTargetPointer(int targetNumber) {
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super();
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this.targetIndex = targetNumber - 1;
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}
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protected NthTargetPointer(final NthTargetPointer nthTargetPointer) {
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super(nthTargetPointer);
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this.targetIndex = nthTargetPointer.targetIndex;
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this.zoneChangeCounter.putAll(nthTargetPointer.zoneChangeCounter);
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}
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@Override
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public void init(Game game, Ability source) {
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if (isInitialized()) {
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return;
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}
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this.setInitialized();
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if (source.getTargets().size() <= this.targetIndex) {
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wrongTargetsUsage(source);
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return;
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}
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for (UUID target : source.getTargets().get(this.targetIndex).getTargets()) {
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Card card = game.getCard(target);
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if (card != null) {
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this.zoneChangeCounter.put(target, card.getZoneChangeCounter(game));
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}
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}
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}
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private void wrongTargetsUsage(Ability source) {
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if (this.targetIndex > 0) {
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// first target pointer is default, so must be ignored
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throw new IllegalStateException("Wrong code usage: source ability miss targets setup for target pointer - "
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+ this.getClass().getSimpleName() + " - " + source.getClass().getSimpleName() + " - " + source);
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}
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}
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@Override
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public List<UUID> getTargets(Game game, Ability source) {
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// can be used before effect's init (example: checking spell targets on stack before resolve like HeroicAbility)
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if (source.getTargets().size() <= this.targetIndex) {
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wrongTargetsUsage(source);
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return emptyTargets;
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}
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List<UUID> res = new ArrayList<>();
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for (UUID targetId : source.getTargets().get(this.targetIndex).getTargets()) {
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if (!isOutdatedTarget(game, targetId)) {
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res.add(targetId);
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}
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}
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return res;
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}
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private boolean isOutdatedTarget(Game game, UUID targetId) {
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int needZcc = this.zoneChangeCounter.getOrDefault(targetId, 0);
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if (needZcc == 0) {
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// any zcc (target not init yet here)
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return false;
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}
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// card
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Card card = game.getCard(targetId);
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if (card != null && card.getZoneChangeCounter(game) == needZcc) {
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return false;
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}
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// permanent
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Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
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if (permanent != null && permanent.getZoneChangeCounter(game) == needZcc) {
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return false;
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}
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// TODO: if no bug reports with die triggers and new code then remove it, 2024-02-18
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// if you catch bugs then add code like if permanent.getZoneChangeCounter(game) == needZcc + 1 then return false
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// old comments:
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// Because if dies trigger has to trigger as permanent has already moved zone, we have to check if target
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// was on the battlefield immed. before, but no longer if new permanent is already on the battlefield
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// outdated
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return true;
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}
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@Override
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public UUID getFirst(Game game, Ability source) {
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if (source.getTargets().size() <= this.targetIndex) {
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wrongTargetsUsage(source);
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return null;
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}
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UUID targetId = source.getTargets().get(this.targetIndex).getFirstTarget();
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if (isOutdatedTarget(game, targetId)) {
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return null;
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}
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return targetId;
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}
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@Override
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public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) {
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if (source.getTargets().size() < this.targetIndex) {
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wrongTargetsUsage(source);
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return null;
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}
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UUID targetId = source.getTargets().get(this.targetIndex).getFirstTarget();
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if (this.zoneChangeCounter.containsKey(targetId)) {
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// need static zcc
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MageObjectReference needRef = new MageObjectReference(targetId, this.zoneChangeCounter.getOrDefault(targetId, 0), game);
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return game.getPermanentOrLKIBattlefield(needRef);
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} else {
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// need any zcc
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// TODO: must research, is it used at all?! Init code must fill all static zcc data before go here
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Permanent permanent = game.getPermanent(targetId);
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if (permanent == null) {
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permanent = (Permanent) game.getLastKnownInformation(targetId, Zone.BATTLEFIELD);
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}
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return permanent;
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}
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}
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@Override
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public String describeTargets(Targets targets, String defaultDescription) {
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if (targets.size() <= this.targetIndex) {
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// TODO: need research, is it used for non setup targets ?!
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return defaultDescription;
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} else {
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return targets.get(this.targetIndex).getDescription();
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}
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}
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@Override
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public boolean isPlural(Targets targets) {
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return targets.size() > this.targetIndex && targets.get(this.targetIndex).getMaxNumberOfTargets() > 1;
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}
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}
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