package mage.target.targetpointer; import mage.MageObjectReference; import mage.abilities.Ability; import mage.cards.Card; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.Targets; import java.util.*; /** * Class to create the Nth target pointer classes (FirstTargetPointer, SecondTargetPointer, etc._ */ public abstract class NthTargetPointer extends TargetPointerImpl { private static final List emptyTargets = Collections.unmodifiableList(new ArrayList<>(0)); // TODO: rework to list of MageObjectReference instead zcc private final Map zoneChangeCounter = new HashMap<>(); private final int targetIndex; // zero-based target numbers (1 -> 0, 2 -> 1, 3 -> 2, etc) public NthTargetPointer(int targetNumber) { super(); this.targetIndex = targetNumber - 1; } protected NthTargetPointer(final NthTargetPointer nthTargetPointer) { super(nthTargetPointer); this.targetIndex = nthTargetPointer.targetIndex; this.zoneChangeCounter.putAll(nthTargetPointer.zoneChangeCounter); } @Override public void init(Game game, Ability source) { if (isInitialized()) { return; } this.setInitialized(); if (source.getTargets().size() <= this.targetIndex) { wrongTargetsUsage(source); return; } for (UUID target : source.getTargets().get(this.targetIndex).getTargets()) { Card card = game.getCard(target); if (card != null) { this.zoneChangeCounter.put(target, card.getZoneChangeCounter(game)); } } } private void wrongTargetsUsage(Ability source) { if (this.targetIndex > 0) { // first target pointer is default, so must be ignored throw new IllegalStateException("Wrong code usage: source ability miss targets setup for target pointer - " + this.getClass().getSimpleName() + " - " + source.getClass().getSimpleName() + " - " + source); } } @Override public List getTargets(Game game, Ability source) { // can be used before effect's init (example: checking spell targets on stack before resolve like HeroicAbility) if (source.getTargets().size() <= this.targetIndex) { wrongTargetsUsage(source); return emptyTargets; } List res = new ArrayList<>(); for (UUID targetId : source.getTargets().get(this.targetIndex).getTargets()) { if (!isOutdatedTarget(game, targetId)) { res.add(targetId); } } return res; } private boolean isOutdatedTarget(Game game, UUID targetId) { int needZcc = this.zoneChangeCounter.getOrDefault(targetId, 0); if (needZcc == 0) { // any zcc (target not init yet here) return false; } // card Card card = game.getCard(targetId); if (card != null && card.getZoneChangeCounter(game) == needZcc) { return false; } // permanent Permanent permanent = game.getPermanentOrLKIBattlefield(targetId); if (permanent != null && permanent.getZoneChangeCounter(game) == needZcc) { return false; } // TODO: if no bug reports with die triggers and new code then remove it, 2024-02-18 // if you catch bugs then add code like if permanent.getZoneChangeCounter(game) == needZcc + 1 then return false // old comments: // Because if dies trigger has to trigger as permanent has already moved zone, we have to check if target // was on the battlefield immed. before, but no longer if new permanent is already on the battlefield // outdated return true; } @Override public UUID getFirst(Game game, Ability source) { if (source.getTargets().size() <= this.targetIndex) { wrongTargetsUsage(source); return null; } UUID targetId = source.getTargets().get(this.targetIndex).getFirstTarget(); if (isOutdatedTarget(game, targetId)) { return null; } return targetId; } @Override public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) { if (source.getTargets().size() < this.targetIndex) { wrongTargetsUsage(source); return null; } UUID targetId = source.getTargets().get(this.targetIndex).getFirstTarget(); if (this.zoneChangeCounter.containsKey(targetId)) { // need static zcc MageObjectReference needRef = new MageObjectReference(targetId, this.zoneChangeCounter.getOrDefault(targetId, 0), game); return game.getPermanentOrLKIBattlefield(needRef); } else { // need any zcc // TODO: must research, is it used at all?! Init code must fill all static zcc data before go here Permanent permanent = game.getPermanent(targetId); if (permanent == null) { permanent = (Permanent) game.getLastKnownInformation(targetId, Zone.BATTLEFIELD); } return permanent; } } @Override public String describeTargets(Targets targets, String defaultDescription) { if (targets.size() <= this.targetIndex) { // TODO: need research, is it used for non setup targets ?! return defaultDescription; } else { return targets.get(this.targetIndex).getDescription(); } } @Override public boolean isPlural(Targets targets) { return targets.size() > this.targetIndex && targets.get(this.targetIndex).getMaxNumberOfTargets() > 1; } }