forked from External/mage
137 lines
3.8 KiB
Java
137 lines
3.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game;
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import java.io.Serializable;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.TableState;
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import mage.cards.decks.DeckValidator;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class Table implements Serializable {
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private UUID tableId;
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private String name;
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private String gameType;
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private Seat[] seats;
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private int numSeats;
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private DeckValidator validator;
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private TableState state = TableState.WAITING;
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public Table(String gameType, DeckValidator validator, List<String> playerTypes) {
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tableId = UUID.randomUUID();
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this.numSeats = playerTypes.size();
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this.gameType = gameType;
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createSeats(playerTypes);
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this.validator = validator;
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}
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private void createSeats(List<String> playerTypes) {
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int i = 0;
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seats = new Seat[numSeats];
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for(String playerType: playerTypes) {
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seats[i] = new Seat(playerType);
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i++;
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}
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}
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public UUID getId() {
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return tableId;
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}
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public void initGame(Game game) throws GameException {
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for (int i = 0; i < numSeats; i++ ) {
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game.addPlayer(seats[i].getPlayer());
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}
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state = TableState.DUELING;
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}
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public void endGame() {
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state = TableState.FINISHED;
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}
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public String getGameType() {
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return gameType;
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}
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public String getDeckType() {
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return validator.getName();
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}
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public UUID joinTable(Player player, Seat seat) throws GameException {
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if (seat.getPlayer() != null) {
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throw new GameException("Seat is occupied.");
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}
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seat.setPlayer(player);
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if (isReady())
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state = TableState.STARTING;
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return seat.getPlayer().getId();
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}
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private boolean isReady() {
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for (int i = 0; i < numSeats; i++ ) {
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if (seats[i].getPlayer() == null)
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return false;
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}
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return true;
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}
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public Seat[] getSeats() {
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return seats;
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}
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public Seat getNextAvailableSeat() {
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for (int i = 0; i < numSeats; i++ ) {
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if (seats[i].getPlayer() == null)
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return seats[i];
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}
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return null;
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}
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public void leaveTable(UUID playerId) {
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for (int i = 0; i < numSeats; i++ ) {
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if (seats[i].getPlayer().getId().equals(playerId))
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seats[i].setPlayer(null);
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}
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}
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public TableState getState() {
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return state;
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}
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public DeckValidator getValidator() {
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return this.validator;
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}
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}
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