foul-magics/Mage/src/mage/game/Table.java
BetaSteward 3fa0e8b8f4 ...
2010-09-01 03:01:43 +00:00

137 lines
3.8 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.io.Serializable;
import java.util.List;
import java.util.UUID;
import mage.Constants.TableState;
import mage.cards.decks.DeckValidator;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Table implements Serializable {
private UUID tableId;
private String name;
private String gameType;
private Seat[] seats;
private int numSeats;
private DeckValidator validator;
private TableState state = TableState.WAITING;
public Table(String gameType, DeckValidator validator, List<String> playerTypes) {
tableId = UUID.randomUUID();
this.numSeats = playerTypes.size();
this.gameType = gameType;
createSeats(playerTypes);
this.validator = validator;
}
private void createSeats(List<String> playerTypes) {
int i = 0;
seats = new Seat[numSeats];
for(String playerType: playerTypes) {
seats[i] = new Seat(playerType);
i++;
}
}
public UUID getId() {
return tableId;
}
public void initGame(Game game) throws GameException {
for (int i = 0; i < numSeats; i++ ) {
game.addPlayer(seats[i].getPlayer());
}
state = TableState.DUELING;
}
public void endGame() {
state = TableState.FINISHED;
}
public String getGameType() {
return gameType;
}
public String getDeckType() {
return validator.getName();
}
public UUID joinTable(Player player, Seat seat) throws GameException {
if (seat.getPlayer() != null) {
throw new GameException("Seat is occupied.");
}
seat.setPlayer(player);
if (isReady())
state = TableState.STARTING;
return seat.getPlayer().getId();
}
private boolean isReady() {
for (int i = 0; i < numSeats; i++ ) {
if (seats[i].getPlayer() == null)
return false;
}
return true;
}
public Seat[] getSeats() {
return seats;
}
public Seat getNextAvailableSeat() {
for (int i = 0; i < numSeats; i++ ) {
if (seats[i].getPlayer() == null)
return seats[i];
}
return null;
}
public void leaveTable(UUID playerId) {
for (int i = 0; i < numSeats; i++ ) {
if (seats[i].getPlayer().getId().equals(playerId))
seats[i].setPlayer(null);
}
}
public TableState getState() {
return state;
}
public DeckValidator getValidator() {
return this.validator;
}
}