/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game; import java.io.Serializable; import java.util.List; import java.util.UUID; import mage.Constants.TableState; import mage.cards.decks.DeckValidator; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public class Table implements Serializable { private UUID tableId; private String name; private String gameType; private Seat[] seats; private int numSeats; private DeckValidator validator; private TableState state = TableState.WAITING; public Table(String gameType, DeckValidator validator, List playerTypes) { tableId = UUID.randomUUID(); this.numSeats = playerTypes.size(); this.gameType = gameType; createSeats(playerTypes); this.validator = validator; } private void createSeats(List playerTypes) { int i = 0; seats = new Seat[numSeats]; for(String playerType: playerTypes) { seats[i] = new Seat(playerType); i++; } } public UUID getId() { return tableId; } public void initGame(Game game) throws GameException { for (int i = 0; i < numSeats; i++ ) { game.addPlayer(seats[i].getPlayer()); } state = TableState.DUELING; } public void endGame() { state = TableState.FINISHED; } public String getGameType() { return gameType; } public String getDeckType() { return validator.getName(); } public UUID joinTable(Player player, Seat seat) throws GameException { if (seat.getPlayer() != null) { throw new GameException("Seat is occupied."); } seat.setPlayer(player); if (isReady()) state = TableState.STARTING; return seat.getPlayer().getId(); } private boolean isReady() { for (int i = 0; i < numSeats; i++ ) { if (seats[i].getPlayer() == null) return false; } return true; } public Seat[] getSeats() { return seats; } public Seat getNextAvailableSeat() { for (int i = 0; i < numSeats; i++ ) { if (seats[i].getPlayer() == null) return seats[i]; } return null; } public void leaveTable(UUID playerId) { for (int i = 0; i < numSeats; i++ ) { if (seats[i].getPlayer().getId().equals(playerId)) seats[i].setPlayer(null); } } public TableState getState() { return state; } public DeckValidator getValidator() { return this.validator; } }