foul-magics/Mage/src/main/java/mage/target/common/TargetAnyTargetAmount.java
2018-06-02 17:59:49 +02:00

192 lines
7.3 KiB
Java

package mage.target.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePlayerOrPlaneswalker;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetAmount;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TargetAnyTargetAmount extends TargetAmount {
protected final FilterCreaturePlayerOrPlaneswalker filter;
public TargetAnyTargetAmount(int amount) {
// 107.1c If a rule or ability instructs a player to choose “any number,” that player may choose
// any positive number or zero, unless something (such as damage or counters) is being divided
// or distributed among “any number” of players and/or objects. In that case, a nonzero number
// of players and/or objects must be chosen if possible.
this(new StaticValue(amount));
this.minNumberOfTargets = 1;
}
public TargetAnyTargetAmount(DynamicValue amount) {
super(amount);
this.zone = Zone.ALL;
this.filter = new FilterCreaturePlayerOrPlaneswalker("targets");
this.targetName = filter.getMessage();
}
public TargetAnyTargetAmount(final TargetAnyTargetAmount target) {
super(target);
this.filter = target.filter.copy();
}
@Override
public Filter getFilter() {
return this.filter;
}
@Override
public boolean canTarget(UUID objectId, Game game) {
Permanent permanent = game.getPermanent(objectId);
if (permanent != null) {
return filter.match(permanent, game);
}
Player player = game.getPlayer(objectId);
return player != null && filter.match(player, game);
}
@Override
public boolean canTarget(UUID objectId, Ability source, Game game) {
Permanent permanent = game.getPermanent(objectId);
Player player = game.getPlayer(objectId);
if (source != null) {
MageObject targetSource = source.getSourceObject(game);
if (permanent != null) {
return permanent.canBeTargetedBy(targetSource, source.getControllerId(), game) && filter.match(permanent, source.getSourceId(), source.getControllerId(), game);
}
if (player != null) {
return player.canBeTargetedBy(targetSource, source.getControllerId(), game) && filter.match(player, game);
}
}
if (permanent != null) {
return filter.match(permanent, game);
}
return player != null && filter.match(player, game);
}
@Override
public boolean canTarget(UUID playerId, UUID objectId, Ability source, Game game) {
return canTarget(objectId, source, game);
}
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
int count = 0;
MageObject targetSource = game.getObject(sourceId);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && player.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(player, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT, sourceControllerId, game)) {
if (permanent.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(permanent, sourceId, sourceControllerId, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
return false;
}
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
int count = 0;
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && filter.match(player, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT, sourceControllerId, game)) {
if (filter.match(permanent, null, sourceControllerId, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
MageObject targetSource = game.getObject(sourceId);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && player.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(player, game)) {
possibleTargets.add(playerId);
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT, sourceControllerId, game)) {
if (permanent.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(permanent, sourceId, sourceControllerId, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && filter.match(player, game)) {
possibleTargets.add(playerId);
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT, sourceControllerId, game)) {
if (filter.match(permanent, null, sourceControllerId, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;
}
@Override
public String getTargetedName(Game game) {
StringBuilder sb = new StringBuilder();
for (UUID targetId : getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
sb.append(permanent.getLogName()).append('(').append(getTargetAmount(targetId)).append(") ");
} else {
Player player = game.getPlayer(targetId);
sb.append(player.getLogName()).append('(').append(getTargetAmount(targetId)).append(") ");
}
}
return sb.toString();
}
@Override
public TargetAnyTargetAmount copy() {
return new TargetAnyTargetAmount(this);
}
}