forked from External/mage
97 lines
2.9 KiB
Java
97 lines
2.9 KiB
Java
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package mage.abilities.mana;
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import java.util.ArrayList;
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import java.util.List;
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import mage.Mana;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.mana.DynamicManaEffect;
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import mage.constants.Zone;
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import mage.game.Game;
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/**
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*
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* @author North
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*/
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public class DynamicManaAbility extends ActivatedManaAbilityImpl {
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private DynamicManaEffect manaEffect;
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private String rule;
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/**
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* TapSourceCost added by default
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*
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* @param mana
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* @param amount
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*/
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public DynamicManaAbility(Mana mana, DynamicValue amount) {
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this(mana, amount, new TapSourceCost());
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}
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/**
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*
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* @param mana - kind of mana
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* @param amount - value for the numbe rof numer
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* @param text - rule text for the DynamicManaEffect
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*/
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public DynamicManaAbility(Mana mana, DynamicValue amount, String text) {
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this(mana, amount, new TapSourceCost(), text);
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}
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public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost) {
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this(mana, amount, cost, null);
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}
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public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost, String text) {
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this(mana, amount, cost, text, false);
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}
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public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost, String text, boolean oneChoice) {
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this(mana, amount, cost, text, oneChoice, null);
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}
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/**
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*
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* @param mana
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* @param amount
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* @param cost
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* @param text
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* @param oneChoice is all mana from the same colour or if false the player
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* can choose different colours
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* @param netAmount a dynamic value that calculates the possible available
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* mana (e.g. if you have to pay by removing counters from source)
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*/
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public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost, String text, boolean oneChoice, DynamicValue netAmount) {
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super(Zone.BATTLEFIELD, new DynamicManaEffect(mana, amount, text, oneChoice, netAmount), cost);
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manaEffect = (DynamicManaEffect) this.getEffects().get(0);
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}
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public DynamicManaAbility(final DynamicManaAbility ability) {
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super(ability);
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manaEffect = ability.manaEffect;
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rule = ability.rule;
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}
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@Override
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public DynamicManaAbility copy() {
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return new DynamicManaAbility(this);
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}
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@Override
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public List<Mana> getNetMana(Game game) {
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List<Mana> newNetMana = new ArrayList<>();
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if (game != null) {
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// TODO: effects from replacement effects like Mana Reflection are not considered yet
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// TODO: effects that need a X payment (e.g. Mage-Ring Network) return always 0
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newNetMana.addAll(manaEffect.getNetMana(game, this));
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}
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return newNetMana;
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}
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@Override
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public boolean definesMana(Game game) {
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return true;
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}
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}
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