package mage.abilities.mana; import java.util.ArrayList; import java.util.List; import mage.Mana; import mage.abilities.costs.Cost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.mana.DynamicManaEffect; import mage.constants.Zone; import mage.game.Game; /** * * @author North */ public class DynamicManaAbility extends ActivatedManaAbilityImpl { private DynamicManaEffect manaEffect; private String rule; /** * TapSourceCost added by default * * @param mana * @param amount */ public DynamicManaAbility(Mana mana, DynamicValue amount) { this(mana, amount, new TapSourceCost()); } /** * * @param mana - kind of mana * @param amount - value for the numbe rof numer * @param text - rule text for the DynamicManaEffect */ public DynamicManaAbility(Mana mana, DynamicValue amount, String text) { this(mana, amount, new TapSourceCost(), text); } public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost) { this(mana, amount, cost, null); } public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost, String text) { this(mana, amount, cost, text, false); } public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost, String text, boolean oneChoice) { this(mana, amount, cost, text, oneChoice, null); } /** * * @param mana * @param amount * @param cost * @param text * @param oneChoice is all mana from the same colour or if false the player * can choose different colours * @param netAmount a dynamic value that calculates the possible available * mana (e.g. if you have to pay by removing counters from source) */ public DynamicManaAbility(Mana mana, DynamicValue amount, Cost cost, String text, boolean oneChoice, DynamicValue netAmount) { super(Zone.BATTLEFIELD, new DynamicManaEffect(mana, amount, text, oneChoice, netAmount), cost); manaEffect = (DynamicManaEffect) this.getEffects().get(0); } public DynamicManaAbility(final DynamicManaAbility ability) { super(ability); manaEffect = ability.manaEffect; rule = ability.rule; } @Override public DynamicManaAbility copy() { return new DynamicManaAbility(this); } @Override public List getNetMana(Game game) { List newNetMana = new ArrayList<>(); if (game != null) { // TODO: effects from replacement effects like Mana Reflection are not considered yet // TODO: effects that need a X payment (e.g. Mage-Ring Network) return always 0 newNetMana.addAll(manaEffect.getNetMana(game, this)); } return newNetMana; } @Override public boolean definesMana(Game game) { return true; } }