forked from External/mage
258 lines
9.6 KiB
Java
258 lines
9.6 KiB
Java
/*
|
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are
|
|
* permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* The views and conclusions contained in the software and documentation are those of the
|
|
* authors and should not be interpreted as representing official policies, either expressed
|
|
* or implied, of BetaSteward_at_googlemail.com.
|
|
*/
|
|
|
|
package mage.game.permanent;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.UUID;
|
|
import mage.abilities.Ability;
|
|
import mage.cards.Card;
|
|
import mage.cards.LevelerCard;
|
|
import mage.constants.Zone;
|
|
import mage.game.Game;
|
|
import mage.game.command.Commander;
|
|
import mage.game.events.ZoneChangeEvent;
|
|
import mage.players.Player;
|
|
|
|
/**
|
|
* @author BetaSteward_at_googlemail.com
|
|
*/
|
|
public class PermanentCard extends PermanentImpl {
|
|
|
|
protected int maxLevelCounters;
|
|
protected Card card;
|
|
|
|
public PermanentCard(Card card, UUID controllerId) {
|
|
super(card.getId(), card.getOwnerId(), controllerId, card.getName());
|
|
this.card = card.copy();
|
|
init(card);
|
|
}
|
|
|
|
protected PermanentCard(UUID id, Card card, UUID controllerId) {
|
|
super(card.getId(), card.getOwnerId(), controllerId, card.getName());
|
|
this.card = card.copy();
|
|
init(card);
|
|
}
|
|
|
|
private void init(Card card) {
|
|
copyFromCard(card);
|
|
/*if (card.getCardType().contains(CardType.PLANESWALKER)) {
|
|
this.loyalty = new MageInt(card.getLoyalty().getValue());
|
|
}*/
|
|
if (card instanceof LevelerCard) {
|
|
maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
|
|
}
|
|
}
|
|
|
|
public PermanentCard(final PermanentCard permanent) {
|
|
super(permanent);
|
|
this.card = permanent.card.copy();
|
|
this.maxLevelCounters = permanent.maxLevelCounters;
|
|
}
|
|
|
|
@Override
|
|
public void reset(Game game) {
|
|
// when the permanent is reset, copy all original values from the card
|
|
// must copy card each reset so that the original values don't get modified
|
|
copyFromCard(card);
|
|
super.reset(game);
|
|
}
|
|
|
|
protected void copyFromCard(Card card) {
|
|
this.name = card.getName();
|
|
this.abilities.clear();
|
|
this.abilities.addAll(card.getAbilities());
|
|
this.abilities.setControllerId(this.controllerId);
|
|
this.watchers.addAll(card.getWatchers());
|
|
this.cardType.clear();
|
|
this.cardType.addAll(card.getCardType());
|
|
this.color = card.getColor().copy();
|
|
this.manaCost = card.getManaCost().copy();
|
|
this.power = card.getPower().copy();
|
|
this.toughness = card.getToughness().copy();
|
|
if (card instanceof PermanentCard) {
|
|
this.maxLevelCounters = ((PermanentCard) card).maxLevelCounters;
|
|
}
|
|
this.subtype.clear();
|
|
this.subtype.addAll(card.getSubtype());
|
|
this.supertype.clear();
|
|
this.supertype.addAll(card.getSupertype());
|
|
this.expansionSetCode = card.getExpansionSetCode();
|
|
this.rarity = card.getRarity();
|
|
this.cardNumber = card.getCardNumber();
|
|
this.usesVariousArt = card.getUsesVariousArt();
|
|
this.zoneChangeCounter = card.getZoneChangeCounter();
|
|
|
|
canTransform = card.canTransform();
|
|
if (canTransform) {
|
|
secondSideCard = card.getSecondCardFace();
|
|
nightCard = card.isNightCard();
|
|
}
|
|
this.flipCard = card.isFlipCard();
|
|
this.flipCardName = card.getFlipCardName();
|
|
this.morphCard = card.isMorphCard();
|
|
this.faceDown = card.isFaceDown();
|
|
}
|
|
|
|
public Card getCard() {
|
|
return card;
|
|
}
|
|
@Override
|
|
public boolean moveToZone(Zone toZone, UUID sourceId, Game game, boolean flag) {
|
|
return moveToZone(toZone, sourceId, game, flag, null);
|
|
}
|
|
|
|
@Override
|
|
public boolean moveToZone(Zone toZone, UUID sourceId, Game game, boolean flag, ArrayList<UUID> appliedEffects) {
|
|
Zone fromZone = game.getState().getZone(objectId);
|
|
Player controller = game.getPlayer(controllerId);
|
|
if (controller != null && controller.removeFromBattlefield(this, game)) {
|
|
if (isFaceDown() && isMorphCard()) {
|
|
setFaceDown(false);
|
|
game.getCard(this.getId()).setFaceDown(false); //TODO: Do this in a better way
|
|
}
|
|
ZoneChangeEvent event = new ZoneChangeEvent(this, sourceId, controllerId, fromZone, toZone, appliedEffects);
|
|
if (!game.replaceEvent(event)) {
|
|
Player owner = game.getPlayer(ownerId);
|
|
game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
|
|
if (owner != null) {
|
|
this.setControllerId(ownerId); // neccessary for e.g. abilities in graveyard or hand to not have a controller != owner
|
|
switch (event.getToZone()) {
|
|
case GRAVEYARD:
|
|
owner.putInGraveyard(card, game, !flag);
|
|
break;
|
|
case HAND:
|
|
owner.getHand().add(card);
|
|
break;
|
|
case EXILED:
|
|
game.getExile().getPermanentExile().add(card);
|
|
break;
|
|
case COMMAND:
|
|
game.addCommander(new Commander(card));
|
|
break;
|
|
case LIBRARY:
|
|
if (flag) {
|
|
owner.getLibrary().putOnTop(card, game);
|
|
} else {
|
|
owner.getLibrary().putOnBottom(card, game);
|
|
}
|
|
break;
|
|
case BATTLEFIELD:
|
|
//should never happen
|
|
break;
|
|
}
|
|
game.setZone(objectId, event.getToZone());
|
|
game.addSimultaneousEvent(event);
|
|
return game.getState().getZone(objectId) == toZone;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game) {
|
|
return moveToExile(exileId, name, sourceId, game, null);
|
|
}
|
|
|
|
@Override
|
|
public boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game, ArrayList<UUID> appliedEffects) {
|
|
Zone fromZone = game.getState().getZone(objectId);
|
|
if (isMorphCard() && isFaceDown()) {
|
|
setFaceDown(false);
|
|
game.getCard(this.getId()).setFaceDown(false); //TODO: Do this in a better way
|
|
}
|
|
Player controller = game.getPlayer(controllerId);
|
|
if (controller != null && controller.removeFromBattlefield(this, game)) {
|
|
ZoneChangeEvent event = new ZoneChangeEvent(this, sourceId, ownerId, fromZone, Zone.EXILED, appliedEffects);
|
|
if (!game.replaceEvent(event)) {
|
|
game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
|
|
if (exileId == null) {
|
|
game.getExile().getPermanentExile().add(card);
|
|
} else {
|
|
game.getExile().createZone(exileId, name).add(card);
|
|
}
|
|
game.setZone(objectId, event.getToZone());
|
|
game.addSimultaneousEvent(event);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public PermanentCard copy() {
|
|
return new PermanentCard(this);
|
|
}
|
|
|
|
public int getMaxLevelCounters() {
|
|
return this.maxLevelCounters;
|
|
}
|
|
|
|
@Override
|
|
public boolean turnFaceUp(Game game, UUID playerId) {
|
|
if (super.turnFaceUp(game, playerId)) {
|
|
card.setFaceDown(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean turnFaceDown(Game game, UUID playerId) {
|
|
if (super.turnFaceDown(game, playerId)) {
|
|
card.setFaceDown(true);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void adjustTargets(Ability ability, Game game) {
|
|
card.adjustTargets(ability, game);
|
|
}
|
|
|
|
@Override
|
|
public void adjustCosts(Ability ability, Game game) {
|
|
card.adjustCosts(ability, game);
|
|
}
|
|
|
|
@Override
|
|
public void adjustChoices(Ability ability, Game game) {
|
|
card.adjustChoices(ability, game);
|
|
}
|
|
|
|
@Override
|
|
public void setFaceDown(boolean value) {
|
|
super.setFaceDown(value);
|
|
if (card != null) {
|
|
card.setFaceDown(value);
|
|
}
|
|
}
|
|
|
|
}
|