foul-magics/Mage/src/main/java/mage/abilities/effects/common/RegenerateTargetEffect.java
Oleg Agafonov 00411b4a9b * Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
2020-08-02 14:01:58 +04:00

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2.5 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.Locale;
/**
* @author maurer.it_at_gmail.com
*/
public class RegenerateTargetEffect extends ReplacementEffectImpl {
public RegenerateTargetEffect() {
super(Duration.EndOfTurn, Outcome.Regenerate);
}
public RegenerateTargetEffect(final RegenerateTargetEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
//20110204 - 701.11
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null && permanent.regenerate(source, game)) {
this.used = true;
return true;
}
return false;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
RegenerateSourceEffect.initRegenerationShieldInfo(game, source, targetPointer.getFirst(game, source));
}
@Override
public RegenerateTargetEffect copy() {
return new RegenerateTargetEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return apply(game, source);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return EventType.DESTROY_PERMANENT == event.getType();
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
//20110204 - 701.11c - event.getAmount() is used to signal if regeneration is allowed
return event.getAmount() == 0 && event.getTargetId().equals(targetPointer.getFirst(game, source)) && !this.used;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
sb.append("Regenerate ");
Target target = mode.getTargets().get(0);
if (target != null) {
if (!target.getTargetName().toLowerCase(Locale.ENGLISH).startsWith("another")) {
sb.append("target ");
}
sb.append(target.getTargetName());
}
return sb.toString();
}
}