foul-magics/Mage/src/main/java/mage/target/common/TargetPermanentOrPlayer.java

243 lines
9 KiB
Java

package mage.target.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterPermanentOrPlayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetImpl;
/**
*
* @author nantuko
*/
public class TargetPermanentOrPlayer extends TargetImpl {
protected FilterPermanentOrPlayer filter;
protected FilterPermanent filterPermanent;
public TargetPermanentOrPlayer() {
this(1, 1);
}
public TargetPermanentOrPlayer(int numTargets) {
this(numTargets, numTargets);
}
public TargetPermanentOrPlayer(int minNumTargets, int maxNumTargets) {
this(minNumTargets, maxNumTargets, false);
}
public TargetPermanentOrPlayer(int minNumTargets, int maxNumTargets, boolean notTarget) {
this(minNumTargets, maxNumTargets, new FilterPermanentOrPlayer(), notTarget);
}
public TargetPermanentOrPlayer(int minNumTargets, int maxNumTargets, FilterPermanentOrPlayer filter, boolean notTarget) {
this.minNumberOfTargets = minNumTargets;
this.maxNumberOfTargets = maxNumTargets;
this.zone = Zone.ALL;
this.filter = filter;
this.targetName = filter.getMessage();
this.filterPermanent = this.filter.getPermanentFilter();
this.notTarget = notTarget;
}
public TargetPermanentOrPlayer(final TargetPermanentOrPlayer target) {
super(target);
this.filter = target.filter.copy();
this.filterPermanent = target.filterPermanent.copy();
}
@Override
public Filter getFilter() {
return filter;
}
public void setFilter(FilterPermanentOrPlayer filter) {
this.filter = filter;
}
@Override
public boolean canTarget(UUID id, Game game) {
Permanent permanent = game.getPermanent(id);
if (permanent != null) {
return filter.match(permanent, game);
}
Player player = game.getPlayer(id);
return player != null && filter.match(player, game);
}
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
return canTarget(id, source, game);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
Permanent permanent = game.getPermanent(id);
Player player = game.getPlayer(id);
if (source != null) {
MageObject targetSource = game.getObject(source.getSourceId());
if (permanent != null) {
if (!isNotTarget()) {
if (!permanent.canBeTargetedBy(game.getObject(source.getId()), source.getControllerId(), game)
|| !permanent.canBeTargetedBy(game.getObject(source.getSourceId()), source.getControllerId(), game)) {
return false;
}
}
return filter.match(permanent, source.getSourceId(), source.getControllerId(), game);
}
if (player != null) {
if (!isNotTarget()) {
if (!player.canBeTargetedBy(targetSource, source.getControllerId(), game)
|| !filter.match(player, source.getSourceId(), source.getControllerId(), game)) {
return false;
}
}
return filter.match(player, game);
}
}
if (permanent != null) {
return filter.match(permanent, game);
}
return player != null && filter.match(player, game);
}
/**
* Checks if there are enough {@link mage.game.permanent.Permanent} or
* {@link mage.players.Player} that can be chosen. Should only be used for
* Ability targets since this checks for protection, shroud etc.
*
* @param sourceId - the target event source
* @param sourceControllerId - controller of the target event source
* @param game
* @return - true if enough valid {@link mage.game.permanent.Permanent} or
* {@link mage.players.Player} exist
*/
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
int count = 0;
MageObject targetSource = game.getObject(sourceId);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && player.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(player, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT, sourceControllerId, game)) {
if (permanent.canBeTargetedBy(targetSource, sourceControllerId, game) && filter.match(permanent, sourceId, sourceControllerId, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
return false;
}
/**
* Checks if there are enough {@link mage.game.permanent.Permanent} or
* {@link mage.players.Player} that can be selected. Should not be used for
* Ability targets since this does not check for protection, shroud etc.
*
* @param sourceControllerId - controller of the select event
* @param game
* @return - true if enough valid {@link mage.game.permanent.Permanent} or
* {@link mage.players.Player} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
int count = 0;
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && filter.match(player, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(filterPermanent, sourceControllerId, game)) {
if (filter.match(permanent, null, sourceControllerId, game) && filter.match(permanent, game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
MageObject targetSource = game.getObject(sourceId);
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && (notTarget || player.canBeTargetedBy(targetSource, sourceControllerId, game)) && filter.match(player, game)) {
possibleTargets.add(playerId);
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterPermanent(), sourceControllerId, game)) {
if ((notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) && filter.match(permanent, sourceId, sourceControllerId, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null && filter.match(player, game)) {
possibleTargets.add(playerId);
}
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, sourceControllerId, game)) {
if (filter.match(permanent, null, sourceControllerId, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;
}
@Override
public String getTargetedName(Game game) {
StringBuilder sb = new StringBuilder();
for (UUID targetId : getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
sb.append(permanent.getLogName()).append(' ');
} else {
Player player = game.getPlayer(targetId);
sb.append(player.getLogName()).append(' ');
}
}
return sb.toString();
}
@Override
public TargetPermanentOrPlayer copy() {
return new TargetPermanentOrPlayer(this);
}
public FilterPermanent getFilterPermanent() {
return filterPermanent.copy();
}
}