foul-magics/Mage/src/mage/abilities/condition/common/CardsInHandCondition.java

85 lines
3.4 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
/**
* Cards in controller hand condition. This condition can decorate other conditions
* as well as be used standalone.
*
*
* @author LevelX
*/
public class CardsInHandCondition implements Condition {
public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO };
private Condition condition;
private CountType type;
private int count;
public CardsInHandCondition() {
this(CountType.EQUAL_TO, 0);
}
public CardsInHandCondition (CountType type, int count ) {
this.type = type;
this.count = count;
}
public CardsInHandCondition (CountType type, int count, Condition conditionToDecorate ) {
this(type, count);
this.condition = conditionToDecorate;
}
@Override
public boolean apply(Game game, Ability source) {
boolean conditionApplies = false;
switch ( this.type ) {
case FEWER_THAN:
conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() < this.count;
break;
case MORE_THAN:
conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() > this.count;
break;
case EQUAL_TO:
conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() == this.count;
break;
}
//If a decorated condition exists, check it as well and apply them together.
if ( this.condition != null ) {
conditionApplies = conditionApplies && this.condition.apply(game, source);
}
return conditionApplies;
}
}