/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.condition.common; import mage.abilities.Ability; import mage.abilities.condition.Condition; import mage.game.Game; /** * Cards in controller hand condition. This condition can decorate other conditions * as well as be used standalone. * * * @author LevelX */ public class CardsInHandCondition implements Condition { public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO }; private Condition condition; private CountType type; private int count; public CardsInHandCondition() { this(CountType.EQUAL_TO, 0); } public CardsInHandCondition (CountType type, int count ) { this.type = type; this.count = count; } public CardsInHandCondition (CountType type, int count, Condition conditionToDecorate ) { this(type, count); this.condition = conditionToDecorate; } @Override public boolean apply(Game game, Ability source) { boolean conditionApplies = false; switch ( this.type ) { case FEWER_THAN: conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() < this.count; break; case MORE_THAN: conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() > this.count; break; case EQUAL_TO: conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() == this.count; break; } //If a decorated condition exists, check it as well and apply them together. if ( this.condition != null ) { conditionApplies = conditionApplies && this.condition.apply(game, source); } return conditionApplies; } }