foul-magics/Mage/src/main/java/mage/abilities/common/LandfallAbility.java

76 lines
2.3 KiB
Java

package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class LandfallAbility extends TriggeredAbilityImpl {
protected SetTargetPointer setTargetPointer;
protected Permanent triggeringLand;
public LandfallAbility(Effect effect, boolean optional) {
this(Zone.BATTLEFIELD, effect, optional);
}
public LandfallAbility(Zone zone, Effect effect, boolean optional) {
this(zone, effect, optional, SetTargetPointer.NONE);
}
public LandfallAbility(Zone zone, Effect effect, boolean optional, SetTargetPointer setTargetPointer) {
super(zone, effect, optional);
this.setTargetPointer = setTargetPointer;
}
public LandfallAbility(final LandfallAbility ability) {
super(ability);
this.setTargetPointer = ability.setTargetPointer;
this.triggeringLand = ability.triggeringLand;
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null
&& permanent.isLand()
&& permanent.isControlledBy(this.controllerId)) {
triggeringLand = permanent;
if (setTargetPointer == SetTargetPointer.PERMANENT) {
for (Effect effect : getAllEffects()) {
effect.setTargetPointer(new FixedTarget(permanent, game));
}
}
return true;
}
return false;
}
@Override
public String getRule() {
return "<i>Landfall</i> &mdash; Whenever a land enters the battlefield under your control, " + super.getRule();
}
@Override
public LandfallAbility copy() {
return new LandfallAbility(this);
}
public Permanent getTriggeringPermanent() {
return triggeringLand;
}
}