package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.SetTargetPointer; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * * @author BetaSteward_at_googlemail.com */ public class LandfallAbility extends TriggeredAbilityImpl { protected SetTargetPointer setTargetPointer; protected Permanent triggeringLand; public LandfallAbility(Effect effect, boolean optional) { this(Zone.BATTLEFIELD, effect, optional); } public LandfallAbility(Zone zone, Effect effect, boolean optional) { this(zone, effect, optional, SetTargetPointer.NONE); } public LandfallAbility(Zone zone, Effect effect, boolean optional, SetTargetPointer setTargetPointer) { super(zone, effect, optional); this.setTargetPointer = setTargetPointer; } public LandfallAbility(final LandfallAbility ability) { super(ability); this.setTargetPointer = ability.setTargetPointer; this.triggeringLand = ability.triggeringLand; } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null && permanent.isLand() && permanent.isControlledBy(this.controllerId)) { triggeringLand = permanent; if (setTargetPointer == SetTargetPointer.PERMANENT) { for (Effect effect : getAllEffects()) { effect.setTargetPointer(new FixedTarget(permanent, game)); } } return true; } return false; } @Override public String getRule() { return "Landfall — Whenever a land enters the battlefield under your control, " + super.getRule(); } @Override public LandfallAbility copy() { return new LandfallAbility(this); } public Permanent getTriggeringPermanent() { return triggeringLand; } }