forked from External/mage
137 lines
4.4 KiB
Java
137 lines
4.4 KiB
Java
package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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/**
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* @author jeffwadsworth
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* <p>
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* 702.49. Epic 702.49a Epic represents two spell abilities, one of which
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* creates a delayed triggered ability. “Epic” means “For the rest of the game,
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* you can't cast spells,” and “At the beginning of each of your upkeeps for the
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* rest of the game, copy this spell except for its epic ability. If the spell
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* has any targets, you may choose new targets for the copy.” See rule 706.10.
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* 702.49b A player can't cast spells once a spell with epic they control
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* resolves, but effects (such as the epic ability itself) can still put copies
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* of spells onto the stack. *
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*/
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public class EpicEffect extends OneShotEffect {
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private static final String rule = "Epic <i>(For the rest of the game, you can't cast spells. " +
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"At the beginning of each of your upkeeps for the rest of the game, copy this spell " +
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"except for its epic ability. If the spell has targets, you may choose new targets for the copy)</i>";
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public EpicEffect() {
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super(Outcome.Benefit);
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staticText = "<br>" + rule;
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}
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private EpicEffect(final EpicEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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Spell spell = (Spell) source.getSourceObject(game);
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if (spell == null) {
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return false;
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}
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spell = spell.copy(); // it's a fake spell (template), real copy with events in EpicPushEffect
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spell.getSpellAbility().getEffects().removeIf(EpicEffect.class::isInstance);
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game.addDelayedTriggeredAbility(new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(
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new EpicPushEffect(spell, rule), Duration.EndOfGame, false
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), source);
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game.addEffect(new EpicReplacementEffect(), source);
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return true;
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}
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@Override
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public EpicEffect copy() {
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return new EpicEffect(this);
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}
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}
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class EpicReplacementEffect extends ContinuousRuleModifyingEffectImpl {
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EpicReplacementEffect() {
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super(Duration.EndOfGame, Outcome.Neutral);
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staticText = "For the rest of the game, you can't cast spells";
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}
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private EpicReplacementEffect(final EpicReplacementEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public EpicReplacementEffect copy() {
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return new EpicReplacementEffect(this);
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}
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@Override
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public String getInfoMessage(Ability source, GameEvent event, Game game) {
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MageObject mageObject = game.getObject(source.getSourceId());
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if (mageObject != null) {
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return "For the rest of the game, you can't cast spells (Epic - " + mageObject.getName() + ')';
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}
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return null;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.CAST_SPELL;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return source.isControlledBy(event.getPlayerId())
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&& game.getObject(event.getSourceId()) != null;
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}
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}
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class EpicPushEffect extends OneShotEffect {
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private final Spell spell;
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EpicPushEffect(Spell spell, String ruleText) {
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super(Outcome.Copy);
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this.spell = spell;
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staticText = ruleText;
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}
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private EpicPushEffect(final EpicPushEffect effect) {
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super(effect);
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this.spell = effect.spell;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (spell != null) {
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spell.createCopyOnStack(game, source, source.getControllerId(), true);
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return true;
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}
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return false;
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}
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@Override
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public EpicPushEffect copy() {
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return new EpicPushEffect(this);
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}
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}
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