package mage.abilities.effects.common; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.constants.Duration; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.stack.Spell; import mage.players.Player; /** * @author jeffwadsworth *

* 702.49. Epic 702.49a Epic represents two spell abilities, one of which * creates a delayed triggered ability. “Epic” means “For the rest of the game, * you can't cast spells,” and “At the beginning of each of your upkeeps for the * rest of the game, copy this spell except for its epic ability. If the spell * has any targets, you may choose new targets for the copy.” See rule 706.10. * 702.49b A player can't cast spells once a spell with epic they control * resolves, but effects (such as the epic ability itself) can still put copies * of spells onto the stack. * */ public class EpicEffect extends OneShotEffect { private static final String rule = "Epic (For the rest of the game, you can't cast spells. " + "At the beginning of each of your upkeeps for the rest of the game, copy this spell " + "except for its epic ability. If the spell has targets, you may choose new targets for the copy)"; public EpicEffect() { super(Outcome.Benefit); staticText = "
" + rule; } private EpicEffect(final EpicEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } Spell spell = (Spell) source.getSourceObject(game); if (spell == null) { return false; } spell = spell.copy(); // it's a fake spell (template), real copy with events in EpicPushEffect spell.getSpellAbility().getEffects().removeIf(EpicEffect.class::isInstance); game.addDelayedTriggeredAbility(new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility( new EpicPushEffect(spell, rule), Duration.EndOfGame, false ), source); game.addEffect(new EpicReplacementEffect(), source); return true; } @Override public EpicEffect copy() { return new EpicEffect(this); } } class EpicReplacementEffect extends ContinuousRuleModifyingEffectImpl { EpicReplacementEffect() { super(Duration.EndOfGame, Outcome.Neutral); staticText = "For the rest of the game, you can't cast spells"; } private EpicReplacementEffect(final EpicReplacementEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public EpicReplacementEffect copy() { return new EpicReplacementEffect(this); } @Override public String getInfoMessage(Ability source, GameEvent event, Game game) { MageObject mageObject = game.getObject(source.getSourceId()); if (mageObject != null) { return "For the rest of the game, you can't cast spells (Epic - " + mageObject.getName() + ')'; } return null; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.CAST_SPELL; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return source.isControlledBy(event.getPlayerId()) && game.getObject(event.getSourceId()) != null; } } class EpicPushEffect extends OneShotEffect { private final Spell spell; EpicPushEffect(Spell spell, String ruleText) { super(Outcome.Copy); this.spell = spell; staticText = ruleText; } private EpicPushEffect(final EpicPushEffect effect) { super(effect); this.spell = effect.spell; } @Override public boolean apply(Game game, Ability source) { if (spell != null) { spell.createCopyOnStack(game, source, source.getControllerId(), true); return true; } return false; } @Override public EpicPushEffect copy() { return new EpicPushEffect(this); } }