foul-magics/Mage/src/main/java/mage/game/turn
ssk97 969ffa1c98
FDN New Combat Rules (#13279)
* Remove all combat ordering code

* Use MultiAmount division for damage

* Remove damage selection division skipping in tests

* Fix Banding, Multi-block, add tests

* Fix test

* Fix random iteration order, fix new tests

* Add more info to choose dialog, make MultiAmountType class instead of enum

* Don't prompt for trample damage assignment if none possible

* Mark "Assign default damage" on tests, minor other test improvements
2025-03-30 14:42:05 -07:00
..
BeginCombatStep.java
BeginningPhase.java Turn under control reworked: 2025-01-07 12:38:01 +04:00
CleanupStep.java Turn under control reworked: 2025-01-07 12:38:01 +04:00
CombatDamageStep.java rework PhantomReplacementEffect used by 7 Phantom cards (#12189) 2024-04-27 17:34:59 +02:00
CombatPhase.java
DeclareAttackersStep.java
DeclareBlockersStep.java FDN New Combat Rules (#13279) 2025-03-30 14:42:05 -07:00
DrawStep.java
EndOfCombatStep.java
EndPhase.java Turn under control reworked: 2025-01-07 12:38:01 +04:00
EndStep.java Change Duration.UntilTheNextEndStep to statically end during the beginning of EndStep. 2024-09-30 22:08:58 -04:00
Phase.java
PostCombatMainPhase.java
PostCombatMainStep.java
PreCombatMainPhase.java
PreCombatMainStep.java
Step.java Turn under control reworked: 2025-01-07 12:38:01 +04:00
Turn.java refactor: code clean in turn 2025-02-22 15:29:25 +04:00
TurnMod.java
TurnMods.java cheats: added default commands to take and remove control over another player (related to #12878) 2025-01-07 19:47:25 +04:00
UntapStep.java
UpkeepStep.java