foul-magics/Mage/src/main/java/mage/game/events/FlipCoinEvent.java
Evan Kranzler 136988de29
[FIN] Implement Edgar, King of Figaro, rework coin flips (#13672)
* add method for multiple coin flips

* [FIN] Implement Edgar, King of Figaro

* add extra note

* update coin flip logic

* add test
2025-05-27 21:56:23 -04:00

68 lines
1.5 KiB
Java

package mage.game.events;
import mage.abilities.Ability;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author TheElk801
**/
public class FlipCoinEvent extends GameEvent {
private boolean result;
private final boolean chosen;
private final boolean winnable;
private boolean autoWin = false;
private int flipCount = 1;
public FlipCoinEvent(UUID playerId, Ability source, boolean result, boolean chosen, boolean winnable) {
super(GameEvent.EventType.FLIP_COIN, playerId, source, playerId);
this.result = result;
this.chosen = chosen;
this.winnable = winnable;
}
public boolean getResult() {
return result;
}
public String getResultName() {
return CardUtil.booleanToFlipName(result);
}
public void setResult(boolean result) {
this.result = result;
}
public boolean getChosen() {
return chosen;
}
public String getChosenName() {
return CardUtil.booleanToFlipName(chosen);
}
public boolean isWinnable() {
return winnable;
}
public int getFlipCount() {
return flipCount;
}
public void setFlipCount(int flipCount) {
this.flipCount = flipCount;
}
public void setAutoWin(boolean autoWin) {
this.autoWin = autoWin;
}
public boolean isAutoWin() {
return autoWin;
}
public CoinFlippedEvent createFlippedEvent() {
return new CoinFlippedEvent(playerId, sourceId, flipCount, result, chosen, winnable);
}
}