package mage.game.events; import mage.abilities.Ability; import mage.util.CardUtil; import java.util.UUID; /** * @author TheElk801 **/ public class FlipCoinEvent extends GameEvent { private boolean result; private final boolean chosen; private final boolean winnable; private boolean autoWin = false; private int flipCount = 1; public FlipCoinEvent(UUID playerId, Ability source, boolean result, boolean chosen, boolean winnable) { super(GameEvent.EventType.FLIP_COIN, playerId, source, playerId); this.result = result; this.chosen = chosen; this.winnable = winnable; } public boolean getResult() { return result; } public String getResultName() { return CardUtil.booleanToFlipName(result); } public void setResult(boolean result) { this.result = result; } public boolean getChosen() { return chosen; } public String getChosenName() { return CardUtil.booleanToFlipName(chosen); } public boolean isWinnable() { return winnable; } public int getFlipCount() { return flipCount; } public void setFlipCount(int flipCount) { this.flipCount = flipCount; } public void setAutoWin(boolean autoWin) { this.autoWin = autoWin; } public boolean isAutoWin() { return autoWin; } public CoinFlippedEvent createFlippedEvent() { return new CoinFlippedEvent(playerId, sourceId, flipCount, result, chosen, winnable); } }