foul-magics/Mage/src/main/java/mage/abilities/keyword/SoulshiftAbility.java

74 lines
2.8 KiB
Java

package mage.abilities.keyword;
import mage.constants.ComparisonType;
import mage.abilities.common.DiesSourceTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.constants.SubType;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ManaValuePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
* 702.45. Soulshift
* 702.45a Soulshift is a triggered ability. “Soulshift N” means “When this permanent is put into a graveyard from play,
* you may return target Spirit card with converted mana cost N or less from your graveyard to your hand.”
* 702.45b If a permanent has multiple instances of soulshift, each triggers separately.
* <p>
* The soulshift number tells you the maximum converted mana cost of the Spirit card you can target.
* You choose whether or not to return the targeted creature card when the ability resolves.
*
* @author Loki, LevelX2
*/
public class SoulshiftAbility extends DiesSourceTriggeredAbility {
private final DynamicValue amount;
public SoulshiftAbility(int amount) {
this(StaticValue.get(amount));
}
public SoulshiftAbility(DynamicValue amount) {
super(new ReturnToHandTargetEffect());
this.amount = amount;
}
protected SoulshiftAbility(final SoulshiftAbility ability) {
super(ability);
this.amount = ability.amount;
}
@Override
public void trigger(Game game, UUID controllerId, GameEvent triggeringEvent) {
this.getTargets().clear();
int intValue = amount.calculate(game, this, null);
FilterCard filter = new FilterCard("Spirit card with mana value " + intValue + " or less from your graveyard");
filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, intValue + 1));
filter.add(SubType.SPIRIT.getPredicate());
this.addTarget(new TargetCardInYourGraveyard(filter));
super.trigger(game, controllerId, triggeringEvent);
}
@Override
public SoulshiftAbility copy() {
return new SoulshiftAbility(this);
}
@Override
public String getRule() {
if (amount instanceof StaticValue) {
return "Soulshift " + amount.toString() + " <i>(When this creature dies, you may return target Spirit card with mana value " + amount.toString() + " or less from your graveyard to your hand.)</i>";
} else {
return "{this} has soulshift X, where X is the number of " + amount.getMessage() +
". <i>(When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)</i>";
}
}
}