forked from External/mage
74 lines
2.8 KiB
Java
74 lines
2.8 KiB
Java
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package mage.abilities.keyword;
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import mage.constants.ComparisonType;
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import mage.abilities.common.DiesSourceTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.constants.SubType;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.ManaValuePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.target.common.TargetCardInYourGraveyard;
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import java.util.UUID;
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/**
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* 702.45. Soulshift
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* 702.45a Soulshift is a triggered ability. “Soulshift N” means “When this permanent is put into a graveyard from play,
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* you may return target Spirit card with converted mana cost N or less from your graveyard to your hand.”
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* 702.45b If a permanent has multiple instances of soulshift, each triggers separately.
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* <p>
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* The soulshift number tells you the maximum converted mana cost of the Spirit card you can target.
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* You choose whether or not to return the targeted creature card when the ability resolves.
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*
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* @author Loki, LevelX2
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*/
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public class SoulshiftAbility extends DiesSourceTriggeredAbility {
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private final DynamicValue amount;
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public SoulshiftAbility(int amount) {
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this(StaticValue.get(amount));
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}
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public SoulshiftAbility(DynamicValue amount) {
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super(new ReturnToHandTargetEffect());
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this.amount = amount;
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}
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protected SoulshiftAbility(final SoulshiftAbility ability) {
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super(ability);
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this.amount = ability.amount;
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}
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@Override
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public void trigger(Game game, UUID controllerId, GameEvent triggeringEvent) {
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this.getTargets().clear();
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int intValue = amount.calculate(game, this, null);
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FilterCard filter = new FilterCard("Spirit card with mana value " + intValue + " or less from your graveyard");
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filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, intValue + 1));
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filter.add(SubType.SPIRIT.getPredicate());
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this.addTarget(new TargetCardInYourGraveyard(filter));
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super.trigger(game, controllerId, triggeringEvent);
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}
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@Override
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public SoulshiftAbility copy() {
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return new SoulshiftAbility(this);
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}
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@Override
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public String getRule() {
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if (amount instanceof StaticValue) {
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return "Soulshift " + amount.toString() + " <i>(When this creature dies, you may return target Spirit card with mana value " + amount.toString() + " or less from your graveyard to your hand.)</i>";
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} else {
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return "{this} has soulshift X, where X is the number of " + amount.getMessage() +
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". <i>(When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)</i>";
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}
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}
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}
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