package mage.abilities.keyword; import mage.constants.ComparisonType; import mage.abilities.common.DiesSourceTriggeredAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.common.ReturnToHandTargetEffect; import mage.constants.SubType; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.ManaValuePredicate; import mage.game.Game; import mage.game.events.GameEvent; import mage.target.common.TargetCardInYourGraveyard; import java.util.UUID; /** * 702.45. Soulshift * 702.45a Soulshift is a triggered ability. “Soulshift N” means “When this permanent is put into a graveyard from play, * you may return target Spirit card with converted mana cost N or less from your graveyard to your hand.” * 702.45b If a permanent has multiple instances of soulshift, each triggers separately. *
* The soulshift number tells you the maximum converted mana cost of the Spirit card you can target. * You choose whether or not to return the targeted creature card when the ability resolves. * * @author Loki, LevelX2 */ public class SoulshiftAbility extends DiesSourceTriggeredAbility { private final DynamicValue amount; public SoulshiftAbility(int amount) { this(StaticValue.get(amount)); } public SoulshiftAbility(DynamicValue amount) { super(new ReturnToHandTargetEffect()); this.amount = amount; } protected SoulshiftAbility(final SoulshiftAbility ability) { super(ability); this.amount = ability.amount; } @Override public void trigger(Game game, UUID controllerId, GameEvent triggeringEvent) { this.getTargets().clear(); int intValue = amount.calculate(game, this, null); FilterCard filter = new FilterCard("Spirit card with mana value " + intValue + " or less from your graveyard"); filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, intValue + 1)); filter.add(SubType.SPIRIT.getPredicate()); this.addTarget(new TargetCardInYourGraveyard(filter)); super.trigger(game, controllerId, triggeringEvent); } @Override public SoulshiftAbility copy() { return new SoulshiftAbility(this); } @Override public String getRule() { if (amount instanceof StaticValue) { return "Soulshift " + amount.toString() + " (When this creature dies, you may return target Spirit card with mana value " + amount.toString() + " or less from your graveyard to your hand.)"; } else { return "{this} has soulshift X, where X is the number of " + amount.getMessage() + ". (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)"; } } }