foul-magics/Mage/src/main/java/mage/abilities/common/DealsDamageToOpponentTriggeredAbility.java
2025-05-18 15:59:51 -04:00

70 lines
2.4 KiB
Java

package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;
/**
* @author noxx
*/
public class DealsDamageToOpponentTriggeredAbility extends TriggeredAbilityImpl {
private final boolean onlyCombat;
private final boolean setTargetPointer;
public DealsDamageToOpponentTriggeredAbility(Effect effect) {
this(effect, false, false, false);
}
public DealsDamageToOpponentTriggeredAbility(Effect effect, boolean optional) {
this(effect, optional, false, false);
}
public DealsDamageToOpponentTriggeredAbility(Effect effect, boolean optional, boolean onlyCombat) {
this(effect, optional, onlyCombat, false);
}
public DealsDamageToOpponentTriggeredAbility(Effect effect, boolean optional, boolean onlyCombat, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect, optional);
this.onlyCombat = onlyCombat;
this.setTargetPointer = setTargetPointer;
setTriggerPhrase("Whenever {this} deals " + (onlyCombat ? "combat " : "") + "damage to an opponent, ");
this.withRuleTextReplacement(true);
}
protected DealsDamageToOpponentTriggeredAbility(final DealsDamageToOpponentTriggeredAbility ability) {
super(ability);
this.onlyCombat = ability.onlyCombat;
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public DealsDamageToOpponentTriggeredAbility copy() {
return new DealsDamageToOpponentTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (!event.getSourceId().equals(this.getSourceId())
|| !game.getOpponents(this.getControllerId()).contains(event.getTargetId())
|| onlyCombat
&& !((DamagedPlayerEvent) event).isCombatDamage()) {
return false;
}
this.getEffects().setValue("damage", event.getAmount());
if (setTargetPointer) {
this.getEffects().setTargetPointer(new FixedTarget(event.getTargetId(), game));
}
return true;
}
}