package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.target.targetpointer.FixedTarget; /** * @author noxx */ public class DealsDamageToOpponentTriggeredAbility extends TriggeredAbilityImpl { private final boolean onlyCombat; private final boolean setTargetPointer; public DealsDamageToOpponentTriggeredAbility(Effect effect) { this(effect, false, false, false); } public DealsDamageToOpponentTriggeredAbility(Effect effect, boolean optional) { this(effect, optional, false, false); } public DealsDamageToOpponentTriggeredAbility(Effect effect, boolean optional, boolean onlyCombat) { this(effect, optional, onlyCombat, false); } public DealsDamageToOpponentTriggeredAbility(Effect effect, boolean optional, boolean onlyCombat, boolean setTargetPointer) { super(Zone.BATTLEFIELD, effect, optional); this.onlyCombat = onlyCombat; this.setTargetPointer = setTargetPointer; setTriggerPhrase("Whenever {this} deals " + (onlyCombat ? "combat " : "") + "damage to an opponent, "); this.withRuleTextReplacement(true); } protected DealsDamageToOpponentTriggeredAbility(final DealsDamageToOpponentTriggeredAbility ability) { super(ability); this.onlyCombat = ability.onlyCombat; this.setTargetPointer = ability.setTargetPointer; } @Override public DealsDamageToOpponentTriggeredAbility copy() { return new DealsDamageToOpponentTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (!event.getSourceId().equals(this.getSourceId()) || !game.getOpponents(this.getControllerId()).contains(event.getTargetId()) || onlyCombat && !((DamagedPlayerEvent) event).isCombatDamage()) { return false; } this.getEffects().setValue("damage", event.getAmount()); if (setTargetPointer) { this.getEffects().setTargetPointer(new FixedTarget(event.getTargetId(), game)); } return true; } }