foul-magics/Mage.Sets/src/mage/cards/o/OrchardElemental.java
2022-03-09 16:34:49 -05:00

88 lines
3 KiB
Java

package mage.cards.o;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.TwoChoiceVote;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
* @author JRHerlehy, TheElk801
*/
public final class OrchardElemental extends CardImpl {
public OrchardElemental(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{G}");
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// <i>Council's dilemma</i> &mdash When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
this.addAbility(new EntersBattlefieldTriggeredAbility(
new OrchardElementalEffect(), false)
.setAbilityWord(AbilityWord.COUNCILS_DILEMMA)
);
}
private OrchardElemental(final OrchardElemental card) {
super(card);
}
@Override
public OrchardElemental copy() {
return new OrchardElemental(this);
}
}
class OrchardElementalEffect extends OneShotEffect {
OrchardElementalEffect() {
super(Outcome.Benefit);
staticText = "starting with you, each player votes for sprout or harvest. " +
"Put two +1/+1 counters on {this} for each sprout vote. You gain 3 life for each harvest vote";
}
private OrchardElementalEffect(final OrchardElementalEffect effect) {
super(effect);
}
@Override
public OrchardElementalEffect copy() {
return new OrchardElementalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// Outcome.Benefit - AI will boost all the time (Sprout choice)
// TODO: add AI hint logic in the choice method, see Tyrant's Choice as example
TwoChoiceVote vote = new TwoChoiceVote("Sprout (two +1/+1 counters)", "Harvest (3 life)", Outcome.Benefit);
vote.doVotes(source, game);
int sproutCount = vote.getVoteCount(true);
int harvestCount = vote.getVoteCount(false);
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
if (sproutCount > 0 && permanent != null) {
permanent.addCounters(CounterType.P1P1.createInstance(2 * sproutCount), source.getControllerId(), source, game);
}
Player player = game.getPlayer(source.getControllerId());
if (harvestCount > 0 && player != null) {
player.gainLife(3 * harvestCount, game, source);
}
return sproutCount + harvestCount > 0;
}
}