forked from External/mage
88 lines
3 KiB
Java
88 lines
3 KiB
Java
package mage.cards.o;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.choices.TwoChoiceVote;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author JRHerlehy, TheElk801
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*/
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public final class OrchardElemental extends CardImpl {
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public OrchardElemental(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{G}");
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this.subtype.add(SubType.ELEMENTAL);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// <i>Council's dilemma</i> &mdash When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
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this.addAbility(new EntersBattlefieldTriggeredAbility(
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new OrchardElementalEffect(), false)
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.setAbilityWord(AbilityWord.COUNCILS_DILEMMA)
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);
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}
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private OrchardElemental(final OrchardElemental card) {
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super(card);
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}
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@Override
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public OrchardElemental copy() {
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return new OrchardElemental(this);
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}
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}
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class OrchardElementalEffect extends OneShotEffect {
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OrchardElementalEffect() {
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super(Outcome.Benefit);
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staticText = "starting with you, each player votes for sprout or harvest. " +
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"Put two +1/+1 counters on {this} for each sprout vote. You gain 3 life for each harvest vote";
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}
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private OrchardElementalEffect(final OrchardElementalEffect effect) {
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super(effect);
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}
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@Override
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public OrchardElementalEffect copy() {
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return new OrchardElementalEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// Outcome.Benefit - AI will boost all the time (Sprout choice)
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// TODO: add AI hint logic in the choice method, see Tyrant's Choice as example
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TwoChoiceVote vote = new TwoChoiceVote("Sprout (two +1/+1 counters)", "Harvest (3 life)", Outcome.Benefit);
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vote.doVotes(source, game);
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int sproutCount = vote.getVoteCount(true);
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int harvestCount = vote.getVoteCount(false);
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (sproutCount > 0 && permanent != null) {
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permanent.addCounters(CounterType.P1P1.createInstance(2 * sproutCount), source.getControllerId(), source, game);
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}
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Player player = game.getPlayer(source.getControllerId());
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if (harvestCount > 0 && player != null) {
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player.gainLife(3 * harvestCount, game, source);
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}
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return sproutCount + harvestCount > 0;
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}
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}
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