foul-magics/Mage/src/mage/abilities/effects/common/DynamicManaEffect.java

92 lines
3.4 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.counters.CounterType;
import mage.game.Game;
/**
*
* @author North
*/
public class DynamicManaEffect extends BasicManaEffect {
private Mana computedMana;
private DynamicValue amount;
public DynamicManaEffect(Mana mana, DynamicValue amount) {
super(mana);
this.amount = amount;
computedMana = new Mana();
}
public DynamicManaEffect(final DynamicManaEffect effect) {
super(effect);
this.computedMana = effect.computedMana.copy();
this.amount = effect.amount.clone();
}
@Override
public DynamicManaEffect copy() {
return new DynamicManaEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
computeMana(game, source);
game.getPlayer(source.getControllerId()).getManaPool().changeMana(computedMana);
return true;
}
@Override
public String getText(Ability source) {
return super.getText(source) + " for each " + amount.getMessage();
}
public Mana computeMana(Game game, Ability source){
this.computedMana.clear();
int count = amount.calculate(game, source);
if (mana.getBlack() > 0) {
computedMana.setBlack(count);
} else if (mana.getBlue() > 0) {
computedMana.setBlue(count);
} else if (mana.getGreen() > 0) {
computedMana.setGreen(count);
} else if (mana.getRed() > 0) {
computedMana.setRed(count);
} else if (mana.getWhite() > 0) {
computedMana.setWhite(count);
} else {
computedMana.setColorless(count);
}
return computedMana;
}
}