/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.Mana; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.counters.CounterType; import mage.game.Game; /** * * @author North */ public class DynamicManaEffect extends BasicManaEffect { private Mana computedMana; private DynamicValue amount; public DynamicManaEffect(Mana mana, DynamicValue amount) { super(mana); this.amount = amount; computedMana = new Mana(); } public DynamicManaEffect(final DynamicManaEffect effect) { super(effect); this.computedMana = effect.computedMana.copy(); this.amount = effect.amount.clone(); } @Override public DynamicManaEffect copy() { return new DynamicManaEffect(this); } @Override public boolean apply(Game game, Ability source) { computeMana(game, source); game.getPlayer(source.getControllerId()).getManaPool().changeMana(computedMana); return true; } @Override public String getText(Ability source) { return super.getText(source) + " for each " + amount.getMessage(); } public Mana computeMana(Game game, Ability source){ this.computedMana.clear(); int count = amount.calculate(game, source); if (mana.getBlack() > 0) { computedMana.setBlack(count); } else if (mana.getBlue() > 0) { computedMana.setBlue(count); } else if (mana.getGreen() > 0) { computedMana.setGreen(count); } else if (mana.getRed() > 0) { computedMana.setRed(count); } else if (mana.getWhite() > 0) { computedMana.setWhite(count); } else { computedMana.setColorless(count); } return computedMana; } }