Commit graph

38 commits

Author SHA1 Message Date
Mark Langen
fd73fd39af Addressed Feedback and added cards
* Addressed feedback on Pull Request #3053
* Fixed a copy-paste bug in Destined // Lead
* Added two new Aftermath Split cards that were revealed today
2017-04-04 17:07:59 -06:00
Mark Langen
18663f0a7a Amonket Aftermath ability and card frame changes Completed
* Aftermath Ability implementation complete (At least until we see comprehensive rules that contradict the way I assumed it will work)
* Aftermath Card Frame rendering complete
* Normal Split and Fuse Split card frame rendering complete
* Amonket Split card CMC changes NOT made, but left for a separate commit
2017-04-04 00:29:54 -06:00
ingmargoudt
5cd1b5880f fix supertype on the client 2017-03-27 22:20:19 +02:00
ingmargoudt
0879298e92 refactor cards to use supertype enum 2017-03-27 21:56:33 +02:00
ingmargoudt
84559457d3 refactor supertype to enum 2017-03-27 21:51:04 +02:00
ingmargoudt
7e26a7a141 commandzone is public 2017-03-07 23:19:05 +01:00
ingmargoudt
c5002983e3 changed static zone function to enum method 2017-03-07 22:02:15 +01:00
ingmargoudt
d01aed42ed change enum equals to == 2017-03-01 15:05:44 +01:00
ingmargoudt
d0fa00f3af put the writing of equipped and enchanted in the attachmenttype 2017-02-19 23:58:32 +01:00
ingmargoudt
972ed6a3f2 changed enum comparison to ==.
isDependentTo returns empty set rather than null
2017-02-19 23:38:47 +01:00
LevelX2
75cbfdf3b9 * Some changes to EnterTheBattlefield events, some other fixes (fixes #2765). 2017-01-15 15:22:33 +01:00
LevelX2
94684baf3c * Ghostly Flicker - Reworked effect code again. 2017-01-14 00:00:42 +01:00
LevelX2
69db775d05 [AEN] Added Hidden Stockpile. 2017-01-06 21:52:51 +01:00
vraskulin
01bb9572e9 Refactoring
See github line by line comments in 'File changed'
2016-12-29 15:38:22 +03:00
LevelX2
3ca573b7c0 Merge pull request #2672 from MTGfan/master
Nettling Imp, TargetController and ControllerPredicate updated to include active choice
2016-12-13 15:23:36 +01:00
JRHerlehy
b9d5fbcbe5 [CN2] Create new vote effect to reduce boilerplate code duplication on Council's Dilemma cards. 2016-12-12 20:58:31 -08:00
MTGfan
a199d6eaea Nettling Imp, TargetController and ControllerPredicate updated to include active choice 2016-12-12 03:03:39 -05:00
MTGfan
4f744b4e53 Added Personal Incarnation
Personal Incarnation implemented. 
TargetController and ActivatedAbilityImpl added OWNER as required by Personal Incarnation
2016-11-29 20:15:02 -05:00
Dilnu
3198558dd6 Fix March of the Machines
Add a DependencyType for ArtifactAddingRemoving and use it to make March of the Machines come after artifact type adding effects.
2016-11-22 08:40:54 -05:00
Styxo
9084595135 Star Wars Set implemented 2016-09-26 18:43:04 +02:00
Lymia Aluysia
e5af2b843b
Move the custom set flag to setType. 2016-09-24 17:03:04 -05:00
Samuel Sandeen
db3c2e9d8c Clean up an inconsistency in ZoneChangeEvent handling
Some places set a bit on the ZoneChangeEvent if a permanent was meant
to enter the battlefield tapped but only MeldCard ever read that bit to
determine whether things should come into play tapped.
2016-09-05 09:51:32 -04:00
draxdyn
a7409f3d08 Hold priority on Ctrl+click
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.

Hence, automatically passing priority is the only comfortable setting.

However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.

This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.

A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.

The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.

The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.

This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.

It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
draxdyn
62d5d45a45 Add support for F6
Skips everything until next turn, except for declare attackers and blockers.

F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.

There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
drmDev
5ab54142de W16 fix. Eldrazi Obligator fix and test 2016-04-15 12:24:04 -04:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
spjspj
e5ca1bd6d2 spjspj - Implement a 'Use the first available mana ability for a land mode'.
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
spjspj
3dfe9de05f spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes 2016-03-27 00:07:23 +11:00
LevelX2
436c82d25a * Manor Gargoyle - Fixed that the lose of defender ability did not stop it having indestructibility. 2016-03-12 10:31:12 +01:00
LevelX2
1835671f3d Some more changes to GUI to better support high screen resolutions. 2016-02-14 13:41:43 +01:00
fireshoes
2a92f5e77a Added SOI and EMN sets. Added some SOI cards. 2016-02-08 20:53:09 -06:00
LevelX2
6396adaf9d * Fixed a bug that conditional colorless mana was not removed from mana pool if mana pool was emptied. 2016-01-13 17:54:48 +01:00
LevelX2
782190bac3 Some changes to mana handling to handle {C} mana. 2016-01-08 23:25:42 +01:00
LevelX2
35c672fa7a * Hinder - Fixed that the countered spell was always moved to top of library. 2015-12-31 12:45:58 +01:00
fireshoes
d8060a76e4 [OGW] Updated mtg-cards-data.txt with 12/28 spoilers. Implemented 10 of the new cards. 2015-12-28 16:55:07 -06:00
LevelX2
aecb2c8829 [OGW] Added surge and Crush of Tentacles. 2015-12-24 10:02:11 +01:00
emerald000
2ceb8425e5 Remove obsolete Pick zone. 2015-12-11 17:03:45 -05:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00