Commit graph

92 commits

Author SHA1 Message Date
Oleg Agafonov
53add71826 Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
2023-11-24 21:22:16 +04:00
ssk97
bea33c7493
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
2023-11-16 23:12:32 +04:00
Oleg Agafonov
dfbd6627e5 game: fixed miss watchers from second side of transformable cards (closes #11329); 2023-11-06 10:40:05 +04:00
Susucre
0c485ec593
[LCI] Implement The Millennium Calendar (#11359)
new UNTAPPED_BATCH event.
2023-10-29 12:43:24 +01:00
Susucre
27b8d3e198
[LCI] Implement Deeproot Pilgrimage (#11350) 2023-10-26 18:06:10 +02:00
Oleg Agafonov
316e0dc1f3 refactor: improved damaged batch events, added todo to fix (related to #10870) 2023-09-13 03:14:19 +04:00
Susucre
cc4a5f9959
Fix DamagedPlayerBatchOnePlayerEvent not checking the target is the player. (#11128) 2023-09-08 23:56:31 -04:00
Susucre
e39e5ee1b0
[WOC] Implement Alela, Cunning Conqueror (#10870)
Add new batch event `DAMAGED_PLAYER_BATCH_ONE_PLAYER`
2023-08-26 19:33:52 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
Oleg Agafonov
8d938926b6 refactor: improved usage of one time turn modifications (skip step, extra turn, etc) 2023-07-31 20:16:28 +04:00
Oleg Agafonov
f26b1470fa game: fixed miss state triggers check in multi-steps abilities/effects (#10564) 2023-07-05 09:52:38 +04:00
Oleg Agafonov
6529ead72f refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit) 2023-06-30 06:39:01 +04:00
xenohedron
ec4c2e2170
Cleanup: GainAbilityControlledSpellsEffect (#10446)
* Hide reminder text on Zhulodok

* Use logic from GainAbilitySpellsEffect, fix so that CastFromZonePredicate works

* Text adjustments

* Show cascade ability in hand for Abaddon the Despoiler

* Remove redundant class

* Simplify Cast Through Time

* Don't add additional instances of redundant abilities

* Remove redundant check

* Add option to ignore mana validation when checking playable objects

* Fix null errors

* Fix GainAbilityControlledSpellsEffect to apply ability to playable cards rather than owned cards

* Add unit test

* Revert bad workaround code

This reverts commit 17f5be6a79.
This reverts commit 7ebd2f1815.
This reverts commit 00969d1fe7.

* Remove ownership check on exiled cards

* Another test (currently failing)

* ignore test

* fix test: strict choose mode
2023-06-24 01:15:58 -04:00
Alexander Novotny
a0f8a42699
Fixing copy and cast from exile effects (#10436)
* Added unit test for magefree/mage#10435

* Added test for potential breakage of prosper functionality

* Copies of cards are now created in the right zone

* Added PlayCardTriggeredAbility

This triggered ability checks to make sure a card was actually played (as opposed to a copy of a card).
Common abilities have been refactored to use this new ability

* Added mizzix's mastery overload test

* Fixed Mizzix's mastery overload

* Added new ability to Juju Bubble

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-06-09 05:32:59 +04:00
theelk801
579f953e8b [LTR] Implement Long List of the Ents 2023-05-31 22:56:52 -04:00
Evan Kranzler
60e488cf05
rename classes (#10383) 2023-05-17 18:49:30 -04:00
Oleg Agafonov
a648268c4c * Howlpack Avenger - fixed game error on usage (#9781) 2023-03-26 22:45:23 +04:00
Oleg Agafonov
a15a0daa04 Fixed potential NPE errors in getPhase usage (fixed Berserker's Frenzy, etc) 2023-03-25 16:01:27 +04:00
Evan Kranzler
3ed26a2b1f
Refactor effects which disable the "legend rule" (#9662) 2022-10-28 18:04:23 -04:00
Oleg Agafonov
94dc91d8e1 Fixed miss code for reversed turn order (see Aeon Engine, #8804) 2022-05-27 09:35:30 +04:00
teskogi
7ec94425df
Implement Aeon Engine (#8804)
Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-25 15:33:28 -05:00
Alex Vasile
015cdf3136
Revert "Added missing fields to many copy constructors. (#8957)" (#8999)
This reverts commit 82708e4273.

Some of these (AI related result in bloated memory usage, needs more investigation).
2022-05-25 12:57:24 -06:00
Alex Vasile
82708e4273
Added missing fields to many copy constructors. (#8957) 2022-05-25 09:51:18 -06:00
Evan Kranzler
86dad5e54f [CLB] Implemented White Plume Adventurer 2022-05-17 20:18:18 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
jeffwadsworth
df07ad4418 - added fix by JayDi for gameState().value and Lists. 2021-07-31 18:16:09 -05:00
jeffwadsworth
f84805d487 - Removed test log 2021-07-14 17:17:16 -05:00
jeffwadsworth
ffe75f77ed - Fixed #7572 2021-07-14 16:44:28 -05:00
Oleg Agafonov
b929b28e43 * AI: fixed game freezes with Karn Liberated in the game (#7922); 2021-07-02 15:03:06 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Oleg Agafonov
b36f915d74 * Copy spell - improved support, now all copied spells are independent (bug example: Seasons Past fizzled after copy resolve, see #7634, 10f8022043); 2021-03-06 19:32:17 +04:00
Oleg Agafonov
712cf4576d * Gain abilities - fixed that objects can get only one instance of triggered ability instead multiple (example: 2+ cascades from copies of Imoti, Celebrant of Bounty, f52753ad61); 2021-03-05 16:22:46 +04:00
Oleg Agafonov
9b8df48183 Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a) 2021-02-06 17:07:10 +04:00
Oleg Agafonov
ac98a3a31a * Commander: fixed duplicated triggers after play (example: Esika, God of the Tree, see #7501, #7503, #7505); 2021-02-06 10:51:41 +04:00
Oleg Agafonov
f38639e1db Token's zone change counter (ZCC) improves:
* Now token's zcc uses same logic as card's zcc: enters to battlefield with +1 zcc instead +0 zcc
* It can improve support of copied spells that store zcc related data (bug example: lost kicked status for copied spell/token);
* Kicker abilities - improved support with copied creature spells (example: Verazol, the Split Current, #7431, #7433);
* Refactor: simplified kicker code;
2021-02-04 19:15:54 +04:00
Oleg Agafonov
6dcbcbe962 Tyvar Kell and gain ability fixes:
* GainAbilityTargetEffect - reworked to support static/dynamic targets, added support of spells (card + related permanent);
* SpellCastControllerTriggeredAbility - now it can setup the target to a card instead a spell;
* Added checks/errors on wrong ability adding code (example: if you add permanent's ability by game state instead permanent's method);
* Tyvar Kell Emblem now use a standard code;
* Test framework: added additional logs for some errors;
2021-01-12 04:41:35 +04:00
LevelX2
c67ce93ec4 * Fixed some problems with color changes of cards and spells - e.g. Painter's Servant (fixes #7325 fixes #6487). 2021-01-08 11:03:39 +01:00
Oleg Agafonov
10cf9c4a4e * Genesis Ultimatum - fixed rollback error on usage with modal double faces cards (#7275); 2020-12-23 09:15:04 +04:00
LevelX2
137070d523 * Chorus of the Conclave - Fixed a problem with game copy logic (related to rollback and AI) (fixed #7195). 2020-11-24 16:07:53 +01:00
Oleg Agafonov
656653f38b Modal Double Faces cards fixes:
* Fixed that mdf card can duplicate triggers (example: Skyclave Cleric, see #7187);
 * Fixed that mdf card can raise triggers from another side (example: Kazandu Mammoth, see #7180);
2020-11-18 02:04:32 +04:00
Evan Kranzler
8b3064fc17 [CMR] Implemented Malcolm, Keen-Eyed Navigator 2020-11-10 20:31:54 -05:00
Evan Kranzler
e387cf3c54 [CMR] Implemented Yurlock of Scorch Thrash 2020-11-08 16:35:12 -05:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
LevelX2
783239e79e * Aminatou's Augury - Fixed that spells in exile where not shown as castable and that AI usage prevented casting of multiple spells from exile (fixes #6987). 2020-08-20 16:48:13 +02:00
Oleg Agafonov
848c5b6052 Fixed missing watchers from DelayedTriggeredAbility:
* Planeswalkers Mischief - fixed rollback error on play;
* Psychic Theft - fixed rollback error on play;
2020-07-25 19:01:49 +04:00
LevelX2
d721c0bea3 * Commander state-based action -Fixed that commander movement did not always work correctly after rollback (#6866). 2020-07-20 22:22:20 +02:00
LevelX2
5661bb1bfe * Some minor code changes. 2020-06-29 14:50:46 +02:00
LevelX2
3beaec4525 * Fixed that effects with "as long as Intet remains on the battlefield" condition were reapplied as the card returned to battlefield.
Some other minor fixes.
2020-06-18 19:12:58 +02:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) (#6620)
* updated commander zone change rules

* moved commander tracking into game state

* fixed a zone change error

* fixed some more tests for new commander rule

* updated variable names

* updated a test name
2020-06-12 07:42:36 -04:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00