[WOC] Implement Alela, Cunning Conqueror (#10870)

Add new batch event `DAMAGED_PLAYER_BATCH_ONE_PLAYER`
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Susucre 2023-08-27 01:33:52 +02:00 committed by GitHub
parent 73dffb8de9
commit e39e5ee1b0
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6 changed files with 305 additions and 9 deletions

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@ -0,0 +1,129 @@
package mage.cards.a;
import mage.MageInt;
import mage.abilities.TriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.FirstSpellOpponentsTurnTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.combat.GoadTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.DamagedBatchEvent;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.FaerieRogueToken;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import java.util.List;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author Susucr
*/
public final class AlelaCunningConqueror extends CardImpl {
public AlelaCunningConqueror(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{U}{B}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.FAERIE);
this.subtype.add(SubType.WARLOCK);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
this.addAbility(new FirstSpellOpponentsTurnTriggeredAbility(
new CreateTokenEffect(new FaerieRogueToken()), false
));
// Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
TriggeredAbility trigger = new AlelaCunningConquerorTriggeredAbility();
this.addAbility(trigger);
}
private AlelaCunningConqueror(final AlelaCunningConqueror card) {
super(card);
}
@Override
public AlelaCunningConqueror copy() {
return new AlelaCunningConqueror(this);
}
}
class AlelaCunningConquerorTriggeredAbility extends TriggeredAbilityImpl {
AlelaCunningConquerorTriggeredAbility() {
super(Zone.BATTLEFIELD, new GoadTargetEffect(), false);
}
private AlelaCunningConquerorTriggeredAbility(final AlelaCunningConquerorTriggeredAbility ability) {
super(ability);
}
@Override
public AlelaCunningConquerorTriggeredAbility copy() {
return new AlelaCunningConquerorTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER_BATCH_ONE_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedBatchEvent dEvent = (DamagedBatchEvent) event;
if (dEvent == null) {
return false;
}
List<DamagedEvent> events = dEvent
.getEvents()
.stream()
.filter(DamagedEvent::isCombatDamage)
.filter(e -> {
Permanent permanent = game.getPermanentOrLKIBattlefield(e.getSourceId());
return permanent != null
&& permanent.hasSubtype(SubType.FAERIE, game)
&& permanent.isControlledBy(this.getControllerId());
})
.collect(Collectors.toList());
if (events.isEmpty()) {
return false;
}
Player opponent = game.getPlayer(dEvent.getPlayerId());
if (opponent == null) {
return false;
}
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature " + opponent.getLogName() + " controls");
filter.add(new ControllerIdPredicate(opponent.getId()));
this.getTargets().clear();
this.addTarget(new TargetCreaturePermanent(filter));
return true;
}
@Override
public String getRule() {
return "Whenever one or more Faeries you control " +
"deal combat damage to a player, goad target creature that player controls.";
}
}

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@ -20,6 +20,7 @@ public final class WildsOfEldraineCommander extends ExpansionSet {
this.hasBasicLands = false;
cards.add(new SetCardInfo("Ajani's Chosen", 59, Rarity.RARE, mage.cards.a.AjanisChosen.class));
cards.add(new SetCardInfo("Alela, Cunning Conqueror", 3, Rarity.MYTHIC, mage.cards.a.AlelaCunningConqueror.class));
cards.add(new SetCardInfo("Ancestral Mask", 119, Rarity.COMMON, mage.cards.a.AncestralMask.class));
cards.add(new SetCardInfo("Angelic Destiny", 60, Rarity.MYTHIC, mage.cards.a.AngelicDestiny.class));
cards.add(new SetCardInfo("Arcane Denial", 84, Rarity.COMMON, mage.cards.a.ArcaneDenial.class));

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@ -0,0 +1,113 @@
package org.mage.test.cards.single.woe;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.multiplayer.MultiplayerTriggerTest;
import org.mage.test.player.TestPlayer;
/**
* @author Susucr
*/
public class AlelaCunningConquerorTest extends MultiplayerTriggerTest {
/**
* Alela, Cunning Conqueror
* {2}{U}{B}
* Legendary Creature Faerie Warlock
* <p>
* Flying
* <p>
* Whenever you cast your first spell during each opponents turn, create a 1/1 black Faerie Rogue creature token with flying.
* <p>
* Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
*/
private static final String alela = "Alela, Cunning Conqueror";
// 2/1 Faerie
private static final String pestermite = "Pestermite";
// not a Faerie
private static final String stormCrow = "Storm Crow";
// Bears for playerB
private static final String bears = "Grizzly Bears";
// Carp for playerC
private static final String carp = "Ancient Carp";
// Devoted for playerD
private static final String devoted = "Devoted Hero";
@Test
public void attackSinglePlayer() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, alela);
addCard(Zone.BATTLEFIELD, playerA, pestermite);
addCard(Zone.BATTLEFIELD, playerB, bears);
addCard(Zone.BATTLEFIELD, playerC, carp);
addCard(Zone.BATTLEFIELD, playerD, devoted);
attack(1, playerA, alela, playerC);
attack(1, playerA, pestermite, playerC);
addTarget(playerA, carp); // One trigger to goad a creature for playerC
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertGoadedByPlayer(carp, playerA);
assertLife(playerC, 40 - 2 - 2);
}
@Test
public void attackTwoPlayers() {
//setStrictChooseMode(true); // did not succesfully differentiate the two very similar triggers to order them in the stack.
addCard(Zone.BATTLEFIELD, playerA, alela);
addCard(Zone.BATTLEFIELD, playerA, pestermite);
addCard(Zone.BATTLEFIELD, playerB, bears);
addCard(Zone.BATTLEFIELD, playerC, carp);
addCard(Zone.BATTLEFIELD, playerD, devoted);
attack(1, playerA, alela, playerB);
attack(1, playerA, pestermite, playerD);
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertGoadedByPlayer(bears, playerA);
assertGoadedByPlayer(devoted, playerA);
assertLife(playerB, 40 - 2);
assertLife(playerD, 40 - 2);
}
@Test
public void attackWithNotAFaerie() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, alela);
addCard(Zone.BATTLEFIELD, playerA, stormCrow);
addCard(Zone.BATTLEFIELD, playerB, bears);
addCard(Zone.BATTLEFIELD, playerC, carp);
addCard(Zone.BATTLEFIELD, playerD, devoted);
attack(1, playerA, alela, playerB);
attack(1, playerA, stormCrow, playerD);
addTarget(playerA, bears); // One trigger to goad a creature for playerB
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertGoadedByPlayer(bears, playerA);
assertLife(playerB, 40 - 2);
assertLife(playerD, 40 - 1);
}
private void assertGoadedByPlayer(String attacker, TestPlayer player) {
Permanent permanent = getPermanent(attacker);
Assert.assertTrue(
"Creature should be goaded by " + player.getName(),
permanent.getGoadingPlayers().contains(player.getId())
);
}
}

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@ -1,5 +1,6 @@
package mage.game;
import static java.util.Collections.emptyList;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.*;
@ -44,8 +45,6 @@ import java.util.*;
import java.util.function.Function;
import java.util.stream.Collectors;
import static java.util.Collections.emptyList;
/**
* @author BetaSteward_at_googlemail.com
* <p>
@ -817,21 +816,56 @@ public class GameState implements Serializable, Copyable<GameState> {
}
public void addSimultaneousDamage(DamagedEvent damagedEvent, Game game) {
// combine damages per type (player or permanent)
boolean flag = false;
// This method does look for Batch Event in simultaneousEvents to batch
// damagedEvent with. For each kind of batch, either there is a batch
// of the proper class fitting the damagedEvent, or there is not.
//
// If there is not one of the batched event (i.e. if the respective flag is
// at false after the loop), then a batched event is created for future
// events to be batched with.
// All damage from any source to anything
// the batch is of class DamagedBatchEvent
boolean flagBatchAll = false;
// All damage from any source to a specific player (damagedEvent.getPlayerId())
// the batch is of class DamagedPlayerBatchOnePlayerEvent
boolean flagBatchForPlayer = false;
for (GameEvent event : simultaneousEvents) {
if ((event instanceof DamagedBatchEvent)
&& ((DamagedBatchEvent) event).getDamageClazz().isInstance(damagedEvent)) {
// old batch
// existing batch for damage of that damage class.
((DamagedBatchEvent) event).addEvent(damagedEvent);
flag = true;
break;
flagBatchAll = true;
}
if (event instanceof DamagedPlayerBatchOnePlayerEvent) {
DamagedPlayerBatchOnePlayerEvent eventForPlayer = (DamagedPlayerBatchOnePlayerEvent) event;
if (eventForPlayer.getDamageClazz().isInstance(damagedEvent)
&& event.getPlayerId().equals(damagedEvent.getPlayerId())) {
// existing batch for damage of that damage class to the same player
eventForPlayer.addEvent(damagedEvent);
flagBatchForPlayer = true;
}
}
}
if (!flag) {
// new batch
if (!flagBatchAll) {
// new batch for any kind of damage, creating a fresh one with damagedEvent inside.
addSimultaneousEvent(DamagedBatchEvent.makeEvent(damagedEvent), game);
}
if (!flagBatchForPlayer && damagedEvent.getPlayerId() != null) {
// new batch for damage from any source to the specific damaged player,
// creating a fresh one with damagedEvent inside.
DamagedBatchEvent event = new DamagedPlayerBatchOnePlayerEvent(damagedEvent.getPlayerId());
event.addEvent(damagedEvent);
addSimultaneousEvent(event, game);
}
}
public void handleEvent(GameEvent event, Game game) {

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@ -0,0 +1,14 @@
package mage.game.events;
import java.util.UUID;
/**
* @author Susucr
*/
public class DamagedPlayerBatchOnePlayerEvent extends DamagedBatchEvent {
public DamagedPlayerBatchOnePlayerEvent(UUID playerId) {
super(EventType.DAMAGED_PLAYER_BATCH_ONE_PLAYER, DamagedPlayerEvent.class);
this.setPlayerId(playerId);
}
}

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@ -123,6 +123,11 @@ public class GameEvent implements Serializable {
*/
DAMAGED_PLAYER_BATCH,
/* DAMAGED_PLAYER_BATCH_ONE_PLAYER
combines all player damaged events for a single player in one single event
*/
DAMAGED_PLAYER_BATCH_ONE_PLAYER,
/* DAMAGE_CAUSES_LIFE_LOSS,
targetId the id of the damaged player
sourceId sourceId of the ability which caused the damage, can be null for default events like combat