Commit graph

1607 commits

Author SHA1 Message Date
LevelX2
9cf9d69c55 Fixed minor problem of Volrath's Laboratory. Added combat flag to LIFE_LOST event. 2016-09-28 08:00:32 +02:00
LevelX2
86f2007945 Merge pull request #2384 from Styxo/master
Star Wars Set implemented
2016-09-27 11:30:08 +02:00
Styxo
9084595135 Star Wars Set implemented 2016-09-26 18:43:04 +02:00
LevelX2
e1dc3d4ea1 [CN2] Adding Daretti, Ingenious Iconoclast. 2016-09-26 18:01:17 +02:00
Lymia Aluysia
48e14a1765
Rename stuff. Names are hard. 2016-09-25 14:45:06 -05:00
Lymia Aluysia
14f97ba24a
Added plugin events. 2016-09-24 10:27:36 -05:00
spjspj
16bb17e5bb spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it. 2016-09-25 00:46:16 +10:00
LevelX2
e81f26d539 Some fixes to prevent null pointer exceptions. 2016-09-24 03:48:48 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
4ad3ef4e68 * Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start. 2016-09-22 23:08:40 +02:00
emerald000
ab352100f1 Fixed Panharmonicon triggering for non-permanents. 2016-09-20 09:34:36 -04:00
emerald000
120d7612f6 Fixed Panharmonicon triggering for opponents abilities. Added tests. 2016-09-19 09:22:21 -04:00
Dilnu
41c1540f45 Fix a couple typos 2016-09-18 20:16:56 -04:00
Dilnu
87a6d3a1ee Fix the combat code to support Slayer's Cleaver
Update the checks for unfulfilled conditions to confirm the blocking
creatures actually are fulfilled.
Update the check for whether a blocker is already being used correctly
to confirm that there isn’t a stricter condition that is unfulfilled.

This change also updates the Slayer’s Cleaver test to make it more
robust.
2016-09-18 16:28:01 -04:00
LevelX2
d3d1402fbb [KLD] Added 9 white cards. 2016-09-17 00:45:33 +02:00
LevelX2
779dd35559 Merge pull request #2282 from Dilnu/master
Add token support to ZonesHandler
2016-09-16 11:10:07 +02:00
Samuel Sandeen
17d4d6c190 Handle tokens correctly in the new zone change code. 2016-09-15 19:44:32 -04:00
LevelX2
0a5a073637 * Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis). 2016-09-15 17:34:25 +02:00
Samuel Sandeen
91b4e024fb Remove a bit of duplicate code. 2016-09-14 19:33:17 -04:00
Samuel Sandeen
edd97587fc Add code for a few edge cases in zone change handling
Specifically this should fix the bugs that happen when tokens copy
PermanentCards.
2016-09-14 19:30:14 -04:00
LevelX2
9f199dfa39 * ZonesHandler - fixed possible null pointer exception (#2271). Cause still unclear. 2016-09-14 23:25:36 +02:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
LevelX2
3612332607 [KLD] Added Speedway Fanatic. Added tests for crew keyword. 2016-09-14 15:16:40 +02:00
emerald000
959eaf6dab [KLD] Added Panharmonicon. 2016-09-13 08:21:16 -04:00
Samuel Sandeen
cdff9bae78 Add Event to the signature of updateZoneChangeCounter.
This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Samuel Sandeen
ac6a289275 Merge branch 'magefree/master' 2016-09-08 19:12:19 -04:00
LevelX2
21baa14404 * Fixed a problem with token P/T reset (fixes the problem with Tree of Perdition and Soul Separator). 2016-09-08 17:15:40 +02:00
Samuel Sandeen
80da09471d Merge remote-tracking branch 'magefree/master' 2016-09-07 23:31:38 -04:00
Samuel Sandeen
c33a731a4a Refactor the core zone change code to use a common code path. 2016-09-07 23:31:26 -04:00
Mark Langen
b549dfe0dc Added frameStyle Characteristic for cards
* Added FrameStyle Enum containing a list of styles that cards can be rendered in.

* Added getFrameStyle() getter to Card interface.

* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
emerald000
bc0f53973d Added an easier way to put custom text on buttons in a chooseUse prompt. 2016-09-06 02:07:59 -04:00
fireshoes
d70f424d1b [KLD] Added 9/5 spoilers to mtg-cards-data.txt and implemented a few cards. 2016-09-06 00:27:44 -05:00
Samuel Sandeen
34846170c4 Remove an unused argument to Player.putInGraveyard 2016-09-05 11:47:52 -04:00
Samuel Sandeen
db3c2e9d8c Clean up an inconsistency in ZoneChangeEvent handling
Some places set a bit on the ZoneChangeEvent if a permanent was meant
to enter the battlefield tapped but only MeldCard ever read that bit to
determine whether things should come into play tapped.
2016-09-05 09:51:32 -04:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
Samuel Sandeen
434be545f7 Merge remote-tracking branch 'magefree/master'
# Conflicts:
#
Mage/src/main/java/mage/abilities/condition/common/SourceHasSubtypeCondi
tion.java
#	Mage/src/main/java/mage/game/permanent/PermanentToken.java
2016-09-03 20:06:33 -04:00
Samuel Sandeen
bec11804f5 Make the handling of counters more consistent.
This dramatically reduces the code duplication around counters handling.
2016-09-03 16:52:41 -04:00
Samuel Sandeen
148f633672 Make the Counters API for card and permanent consistent. 2016-09-03 10:33:54 -04:00
LevelX2
ab2399cbe7 * Fixed that equipments with restrictions (e.g. Gate Smasher) were not unequipped if the equipped permanent did no longer fulfill the restrictions(fixes #2212). 2016-09-03 15:26:17 +02:00
LevelX2
cb91c5b9aa Merge pull request #2216 from stravant/master
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc Merge remote-tracking branch 'magefree/master' 2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0 Merged up to current 2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535 * Textual set symbols no longer displayed if set symbol image doesn't exist.
* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d spjspj - Implement new method for image generation of tokens. 2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e Most obvious bugs ironed out. Ready for PR. 2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
drmDev
292105f60e [CN2] Stunt Double and Subterranean Tremors implemented. 2016-08-21 15:00:41 -04:00
LevelX2
6f89a67f68 * Some more changes to return boolean for addCounters. 2016-08-11 19:14:18 +02:00
LevelX2
318a0745f0 Merge origin/master 2016-08-11 17:41:57 +02:00