LevelX2
9cf9d69c55
Fixed minor problem of Volrath's Laboratory. Added combat flag to LIFE_LOST event.
2016-09-28 08:00:32 +02:00
LevelX2
86f2007945
Merge pull request #2384 from Styxo/master
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Star Wars Set implemented
2016-09-27 11:30:08 +02:00
Styxo
9084595135
Star Wars Set implemented
2016-09-26 18:43:04 +02:00
LevelX2
e1dc3d4ea1
[CN2] Adding Daretti, Ingenious Iconoclast.
2016-09-26 18:01:17 +02:00
Lymia Aluysia
48e14a1765
Rename stuff. Names are hard.
2016-09-25 14:45:06 -05:00
Lymia Aluysia
14f97ba24a
Added plugin events.
2016-09-24 10:27:36 -05:00
spjspj
16bb17e5bb
spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it.
2016-09-25 00:46:16 +10:00
LevelX2
e81f26d539
Some fixes to prevent null pointer exceptions.
2016-09-24 03:48:48 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
4ad3ef4e68
* Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start.
2016-09-22 23:08:40 +02:00
emerald000
ab352100f1
Fixed Panharmonicon triggering for non-permanents.
2016-09-20 09:34:36 -04:00
emerald000
120d7612f6
Fixed Panharmonicon triggering for opponents abilities. Added tests.
2016-09-19 09:22:21 -04:00
Dilnu
41c1540f45
Fix a couple typos
2016-09-18 20:16:56 -04:00
Dilnu
87a6d3a1ee
Fix the combat code to support Slayer's Cleaver
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Update the checks for unfulfilled conditions to confirm the blocking
creatures actually are fulfilled.
Update the check for whether a blocker is already being used correctly
to confirm that there isn’t a stricter condition that is unfulfilled.
This change also updates the Slayer’s Cleaver test to make it more
robust.
2016-09-18 16:28:01 -04:00
LevelX2
d3d1402fbb
[KLD] Added 9 white cards.
2016-09-17 00:45:33 +02:00
LevelX2
779dd35559
Merge pull request #2282 from Dilnu/master
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Add token support to ZonesHandler
2016-09-16 11:10:07 +02:00
Samuel Sandeen
17d4d6c190
Handle tokens correctly in the new zone change code.
2016-09-15 19:44:32 -04:00
LevelX2
0a5a073637
* Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis).
2016-09-15 17:34:25 +02:00
Samuel Sandeen
91b4e024fb
Remove a bit of duplicate code.
2016-09-14 19:33:17 -04:00
Samuel Sandeen
edd97587fc
Add code for a few edge cases in zone change handling
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Specifically this should fix the bugs that happen when tokens copy
PermanentCards.
2016-09-14 19:30:14 -04:00
LevelX2
9f199dfa39
* ZonesHandler - fixed possible null pointer exception ( #2271 ). Cause still unclear.
2016-09-14 23:25:36 +02:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
LevelX2
3612332607
[KLD] Added Speedway Fanatic. Added tests for crew keyword.
2016-09-14 15:16:40 +02:00
emerald000
959eaf6dab
[KLD] Added Panharmonicon.
2016-09-13 08:21:16 -04:00
Samuel Sandeen
cdff9bae78
Add Event to the signature of updateZoneChangeCounter.
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This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Samuel Sandeen
ac6a289275
Merge branch 'magefree/master'
2016-09-08 19:12:19 -04:00
LevelX2
21baa14404
* Fixed a problem with token P/T reset (fixes the problem with Tree of Perdition and Soul Separator).
2016-09-08 17:15:40 +02:00
Samuel Sandeen
80da09471d
Merge remote-tracking branch 'magefree/master'
2016-09-07 23:31:38 -04:00
Samuel Sandeen
c33a731a4a
Refactor the core zone change code to use a common code path.
2016-09-07 23:31:26 -04:00
Mark Langen
b549dfe0dc
Added frameStyle Characteristic for cards
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* Added FrameStyle Enum containing a list of styles that cards can be rendered in.
* Added getFrameStyle() getter to Card interface.
* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
fireshoes
d70f424d1b
[KLD] Added 9/5 spoilers to mtg-cards-data.txt and implemented a few cards.
2016-09-06 00:27:44 -05:00
Samuel Sandeen
34846170c4
Remove an unused argument to Player.putInGraveyard
2016-09-05 11:47:52 -04:00
Samuel Sandeen
db3c2e9d8c
Clean up an inconsistency in ZoneChangeEvent handling
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Some places set a bit on the ZoneChangeEvent if a permanent was meant
to enter the battlefield tapped but only MeldCard ever read that bit to
determine whether things should come into play tapped.
2016-09-05 09:51:32 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
434be545f7
Merge remote-tracking branch 'magefree/master'
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# Conflicts:
#
Mage/src/main/java/mage/abilities/condition/common/SourceHasSubtypeCondi
tion.java
# Mage/src/main/java/mage/game/permanent/PermanentToken.java
2016-09-03 20:06:33 -04:00
Samuel Sandeen
bec11804f5
Make the handling of counters more consistent.
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This dramatically reduces the code duplication around counters handling.
2016-09-03 16:52:41 -04:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
LevelX2
ab2399cbe7
* Fixed that equipments with restrictions (e.g. Gate Smasher) were not unequipped if the equipped permanent did no longer fulfill the restrictions( fixes #2212 ).
2016-09-03 15:26:17 +02:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
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Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc
Merge remote-tracking branch 'magefree/master'
2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535
* Textual set symbols no longer displayed if set symbol image doesn't exist.
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* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
drmDev
292105f60e
[CN2] Stunt Double and Subterranean Tremors implemented.
2016-08-21 15:00:41 -04:00
LevelX2
6f89a67f68
* Some more changes to return boolean for addCounters.
2016-08-11 19:14:18 +02:00
LevelX2
318a0745f0
Merge origin/master
2016-08-11 17:41:57 +02:00