* added support to attack battle permanents (#10246);
* fixed that AI was able to attack multiple targets by single creature (#7434);
* added docs;
* added todos with another bugs or possible problems with AI combat;
* Improve some "mana spent -> give effect to permanent spell" cards
make effect source be the SpellAbility itself
* Implement Intrepid Paleontologist and tests
* Use a common class for the "specific MOR ETBs with counter" effect
* Prevent casting non-owned dinosuars
* Rename AddCounterEnteringMOR to AddCounterEnteringCreature
* fixes from review
* Improve text generation for some counter abilities
* Magus Lucea Kane must apply to permanent spells (bugfix, related to #11440)
* Further improve text generation of counter text
* Text improvements to a couple cards
* Graft text improvements
* Further remove unused variable
* Be consistent on Backup ability setup, revert Thalia's Lieutenant (filter reuse means it doesn't work)
* Thalia's Lieutenant original text was slightly wrong, fixed
* Implement Costs Tag Map system
* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents
* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent
* Create and use deep copy function in CardUtil, add Copyable<T> to many classes
* Fix Hall Of the Bandit Lord infinite loop
* Add additional comments
* Don't store null/empty costs tags maps (saves memory)
* Fix two more Watchers with Ability variable
* Add check for exact collection types during deep copy
* Use generics instead of pure type erasure during deep copy
* convert more code to using deep copy helper, everything use Object copier, add EnumMap
* fix documentation
* Don't need the separate null checks anymore (handled in deepCopyObject)
* Minor cleanup
* Fix Subability copy bug (fix#10526 )
* Cards which copy abilities of other cards should not copy subabilities.
* Enable previously-failing tests
* Find more addAbility that should be done without subabilities
* Add documentation to addAbility function
* Add warning about not using basic addAbility when copying from a source
* Invert withSubabilities to fromExistingObject
* TalruumPiper use MustBeBlockedByAllSourceEffect
* Both of Bident Of Thassa's abilities can be made generic
* Goblin Diplomats use generic class (with custom text)
* create MustBeBlockedByAtLeastOneAttachedEffect common effect
* Add Ace's Baseball Bat