text cleanup: additional combat phase

This commit is contained in:
xenohedron 2023-11-28 17:53:23 -05:00
parent e49cf936b7
commit 9fbdede64b
4 changed files with 4 additions and 9 deletions

View file

@ -42,7 +42,7 @@ public final class Bloodthirster extends CardImpl {
// Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new UntapSourceEffect().setText("untap it"), false, true);
ability.addEffect(new AdditionalCombatPhaseEffect("After this combat phase, there is an additional combat phase"));
ability.addEffect(new AdditionalCombatPhaseEffect().setText("After this combat phase, there is an additional combat phase"));
this.addAbility(ability);
// Bloodthirster can't attack a player it has already attacked this turn.

View file

@ -28,7 +28,7 @@ public final class CombatCelebrant extends CardImpl {
// If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
BecomesExertSourceTriggeredAbility ability = new BecomesExertSourceTriggeredAbility(new UntapAllControllerEffect(StaticFilters.FILTER_PERMANENT_CREATURES, null, false));
ability.addEffect(new AdditionalCombatPhaseEffect("and after this phase, there is an additional combat phase"));
ability.addEffect(new AdditionalCombatPhaseEffect().concatBy("and"));
this.addAbility(new ExertAbility(ability, true));
}

View file

@ -42,7 +42,7 @@ public final class PortRazer extends CardImpl {
), false
);
ability.addEffect(new AdditionalCombatPhaseEffect()
.setText("After this phase, there is an additional combat phase."));
.setText("After this combat phase, there is an additional combat phase."));
this.addAbility(ability);
// Port Razer can't attack a player it has already attacked this turn.

View file

@ -11,12 +11,7 @@ public class AdditionalCombatPhaseEffect extends OneShotEffect {
public AdditionalCombatPhaseEffect() {
super(Outcome.Benefit);
staticText = "After this phase, there is an additional combat phase";
}
public AdditionalCombatPhaseEffect(String staticText) {
this();
this.staticText = staticText;
staticText = "after this phase, there is an additional combat phase";
}
protected AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {