Commit graph

330 commits

Author SHA1 Message Date
LevelX2
df3e6db569 Please test! Some changes to the display of user choices, showing also a longer text in tooltip window. 2015-06-28 21:55:48 +02:00
LevelX2
87f919ecac * Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there. 2015-06-21 23:49:16 +02:00
LevelX2
1668783ba2 Added damage done watcher. 2015-06-20 19:53:41 +02:00
LevelX2
e509a35795 Fixed a bug that existing continuous effects were not applied before state based effects were checked. 2015-06-20 01:07:35 +02:00
LevelX2
ad186480a3 * Quenchable Fire - Fixed that the delayed triggered effect could not be removed by the special action. 2015-06-13 00:18:32 +02:00
LevelX2
3b61a10237 Fixed some bugs and added a AI Test player class. 2015-06-08 18:31:54 +02:00
LevelX2
907ec7abb0 Added new option for mana payment handling of mana already in the mana pool. Reworked the battlefield context menu a bit. 2015-06-07 17:14:43 +02:00
LevelX2
8acf28eed1 * Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen. 2015-06-07 00:53:08 +02:00
LevelX2
81187ba1c7 Fixed a problem with removing player attachments. 2015-06-05 13:35:33 +02:00
LevelX2
36eebfa317 * Fixed that player enchnatments were not correctly removed as they left the battlefield causing problems if they were cast again later in the game (fixes #1006). 2015-06-05 00:50:31 +02:00
LevelX2
f9f674b8f7 * Fixed that removed players (e.g. by lethal damage) changed the players in range wrongly immediatly instead of at the start of the next turn. 2015-06-02 15:01:52 +02:00
LevelX2
5a5722b248 * Skarrgan Firebird - Fixed that the condtion check of the activated ability was inverted. 2015-05-29 00:18:51 +02:00
LevelX2
8d31a38d1d Fixed world enchantment rule. 2015-05-28 11:59:19 +02:00
LevelX2
ccae89e181 Implemented World Rule state based action. 2015-05-27 00:53:29 +02:00
LevelX2
ce64a22c15 Some more rework of player.moveCard (mainly to graveyard). 2015-05-23 15:35:40 +02:00
LevelX2
6097e297fe * Prevention effects - Fixed that prevention effects also prevented damage that was not preventable (fixes #983). 2015-05-21 00:25:37 +02:00
LevelX2
f5245ade01 * Game timer - Fixed that the timer count down was not shown while selecting the starting player and deciding for mulligan. 2015-05-20 23:27:00 +02:00
LevelX2
9c97953b6b Added some font color to object and player names output to game logging and feedback area. 2015-05-09 21:18:00 +02:00
LevelX2
5c041753a6 * Progenitor Mimic - Fixed that the copy effect did not work correctly (fixes #958). 2015-05-08 14:45:14 +02:00
LevelX2
4d62d62768 * Fixed a bug that triggered abilities went under certain circumstances to stack at the wrong time (fixes the not working Sharuum The Hegemnon + Clone + Blood Artist combo). 2015-05-07 18:12:58 +02:00
LevelX2
f9c48cc4d5 * Some updates to cards that check the controller of the source of an event. Now prevention and replacement effect controller of non permanents are determine. But it can be wrong under some control changing circumstances. Only solution would be to have always the causing ability instead of only the sourceId (fixes #804). 2015-04-30 16:15:39 +02:00
LevelX2
77f3035443 Some changes to effect handling to fix failing tests. 2015-04-15 15:21:47 +02:00
LevelX2
d3dba58358 * Fixed that continuous effects of copied cards with limited duration stop to work as the copied card stops to exist. 2015-04-10 00:39:06 +02:00
LevelX2
72b4849488 Fixed a bug of new handling of copied cards. 2015-04-04 09:57:45 +02:00
betasteward
18a4a98f1a moved copied cards to GameState 2015-04-03 13:37:11 -04:00
LevelX2
37a0c321b6 Merge origin/master
Conflicts:
	Mage/src/mage/abilities/effects/common/ReturnFromExileForSourceEffect.java
2015-04-03 16:53:09 +02:00
LevelX2
dbb9be6703 * Arashin Sovereign - Fixed that the player had no option to let the card go to the graveyard. 2015-04-03 16:28:40 +02:00
betasteward
a878d4879b added optimization for simulations - don't construct Strings for messages that will never be used 2015-03-31 09:44:22 -04:00
betasteward
6405c8d2f0 move zoneChangeCounter to GameState - Card is now immutable 2015-03-29 08:30:31 -04:00
LevelX2
740611119b * Mikaeus, the Unhallowed - Fixed that the given undying ability did not trigger. 2015-03-22 19:47:46 +01:00
betasteward
9ad8530dee moved faceDown property from Card to CardState 2015-03-12 22:09:12 -04:00
betasteward
620a3b9a52 Moved some setters from Card to Permanent 2015-02-24 15:37:33 -05:00
LevelX2
3142866ede * Fixed a possible null pointer exception concerning Aura enchantments without targets log message. 2015-02-12 13:52:34 +01:00
LevelX2
8a6a615250 * Some minor changes. 2015-02-07 18:15:43 +01:00
LevelX2
dd54269216 * Fixed handling of Split cards (fixes #670). 2015-02-03 00:05:30 +01:00
LevelX2
001e17a73e * Fixed handling of enlarged view for manifested and morphed cards. 2015-01-24 19:43:53 +01:00
LevelX2
495b93a679 Added Dolmen Gate. 2015-01-19 07:59:41 +01:00
LevelX2
97d8715488 [FRF] Added Temur War-Shaman, Yasova Dragonclaw, Whisperwood Elemental and Dromka, the Eternal. 2015-01-03 15:25:21 +01:00
LevelX2
4a35c8c567 Some changes to framework classes (e.g. to handle gained DiesTriggeredAbilities correctly). 2015-01-03 15:15:12 +01:00
LevelX2
18e4bc7f18 * Fixed a bug of Exchange control were activated abilities got the wrong controller. 2014-12-27 02:18:29 +01:00
LevelX2
7d30d288be * Chnages to text of priority prompt. 2014-12-26 23:00:02 +01:00
LevelX2
40eef06944 * Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw. 2014-12-26 17:22:32 +01:00
LevelX2
4f1368f3de * Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield. 2014-12-25 02:07:40 +01:00
LevelX2
0ef340d108 * Some rework of User/Tournament/Quit handling. 2014-12-20 17:54:02 +01:00
LevelX2
30869beca0 * Some changes to game start logic (better handling for disconnected users). Changes to server logging. 2014-12-08 01:30:18 +01:00
LevelX2
1cdf2ab4b0 [C14] Added two planeswalker and 10 black cards. 2014-11-27 00:56:35 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
betasteward
08c9dc32be Optimization - setUniqueTimestamp was waiting for timestamp to change causing many small pauses 2014-11-15 12:42:28 -05:00
LevelX2
d7f100b24b * Added "Duel Commander" format (fixes #436). 2014-11-08 01:33:29 +01:00
LevelX2
307677ed2b * Copied cards - Copied cards (e.g. spell cast with Isochron Scepter) cease to exist on check of next state based effects if they are moved to graveyard (#611). Before they did not trigger cards like Vulturous Zombie. 2014-11-07 16:25:35 +01:00