LevelX2
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df3e6db569
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Please test! Some changes to the display of user choices, showing also a longer text in tooltip window.
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2015-06-28 21:55:48 +02:00 |
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LevelX2
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87f919ecac
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* Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there.
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2015-06-21 23:49:16 +02:00 |
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LevelX2
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1668783ba2
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Added damage done watcher.
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2015-06-20 19:53:41 +02:00 |
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LevelX2
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e509a35795
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Fixed a bug that existing continuous effects were not applied before state based effects were checked.
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2015-06-20 01:07:35 +02:00 |
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LevelX2
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ad186480a3
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* Quenchable Fire - Fixed that the delayed triggered effect could not be removed by the special action.
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2015-06-13 00:18:32 +02:00 |
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LevelX2
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3b61a10237
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Fixed some bugs and added a AI Test player class.
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2015-06-08 18:31:54 +02:00 |
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LevelX2
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907ec7abb0
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Added new option for mana payment handling of mana already in the mana pool. Reworked the battlefield context menu a bit.
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2015-06-07 17:14:43 +02:00 |
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LevelX2
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8acf28eed1
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* Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen.
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2015-06-07 00:53:08 +02:00 |
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LevelX2
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81187ba1c7
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Fixed a problem with removing player attachments.
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2015-06-05 13:35:33 +02:00 |
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LevelX2
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36eebfa317
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* Fixed that player enchnatments were not correctly removed as they left the battlefield causing problems if they were cast again later in the game (fixes #1006).
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2015-06-05 00:50:31 +02:00 |
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LevelX2
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f9f674b8f7
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* Fixed that removed players (e.g. by lethal damage) changed the players in range wrongly immediatly instead of at the start of the next turn.
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2015-06-02 15:01:52 +02:00 |
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LevelX2
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5a5722b248
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* Skarrgan Firebird - Fixed that the condtion check of the activated ability was inverted.
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2015-05-29 00:18:51 +02:00 |
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LevelX2
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8d31a38d1d
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Fixed world enchantment rule.
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2015-05-28 11:59:19 +02:00 |
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LevelX2
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ccae89e181
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Implemented World Rule state based action.
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2015-05-27 00:53:29 +02:00 |
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LevelX2
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ce64a22c15
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Some more rework of player.moveCard (mainly to graveyard).
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2015-05-23 15:35:40 +02:00 |
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LevelX2
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6097e297fe
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* Prevention effects - Fixed that prevention effects also prevented damage that was not preventable (fixes #983).
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2015-05-21 00:25:37 +02:00 |
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LevelX2
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f5245ade01
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* Game timer - Fixed that the timer count down was not shown while selecting the starting player and deciding for mulligan.
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2015-05-20 23:27:00 +02:00 |
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LevelX2
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9c97953b6b
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Added some font color to object and player names output to game logging and feedback area.
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2015-05-09 21:18:00 +02:00 |
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LevelX2
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5c041753a6
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* Progenitor Mimic - Fixed that the copy effect did not work correctly (fixes #958).
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2015-05-08 14:45:14 +02:00 |
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LevelX2
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4d62d62768
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* Fixed a bug that triggered abilities went under certain circumstances to stack at the wrong time (fixes the not working Sharuum The Hegemnon + Clone + Blood Artist combo).
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2015-05-07 18:12:58 +02:00 |
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LevelX2
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f9c48cc4d5
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* Some updates to cards that check the controller of the source of an event. Now prevention and replacement effect controller of non permanents are determine. But it can be wrong under some control changing circumstances. Only solution would be to have always the causing ability instead of only the sourceId (fixes #804).
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2015-04-30 16:15:39 +02:00 |
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LevelX2
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77f3035443
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Some changes to effect handling to fix failing tests.
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2015-04-15 15:21:47 +02:00 |
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LevelX2
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d3dba58358
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* Fixed that continuous effects of copied cards with limited duration stop to work as the copied card stops to exist.
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2015-04-10 00:39:06 +02:00 |
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LevelX2
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72b4849488
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Fixed a bug of new handling of copied cards.
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2015-04-04 09:57:45 +02:00 |
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betasteward
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18a4a98f1a
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moved copied cards to GameState
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2015-04-03 13:37:11 -04:00 |
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LevelX2
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37a0c321b6
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Merge origin/master
Conflicts:
Mage/src/mage/abilities/effects/common/ReturnFromExileForSourceEffect.java
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2015-04-03 16:53:09 +02:00 |
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LevelX2
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dbb9be6703
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* Arashin Sovereign - Fixed that the player had no option to let the card go to the graveyard.
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2015-04-03 16:28:40 +02:00 |
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betasteward
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a878d4879b
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added optimization for simulations - don't construct Strings for messages that will never be used
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2015-03-31 09:44:22 -04:00 |
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betasteward
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6405c8d2f0
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move zoneChangeCounter to GameState - Card is now immutable
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2015-03-29 08:30:31 -04:00 |
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LevelX2
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740611119b
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* Mikaeus, the Unhallowed - Fixed that the given undying ability did not trigger.
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2015-03-22 19:47:46 +01:00 |
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betasteward
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9ad8530dee
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moved faceDown property from Card to CardState
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2015-03-12 22:09:12 -04:00 |
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betasteward
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620a3b9a52
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Moved some setters from Card to Permanent
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2015-02-24 15:37:33 -05:00 |
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LevelX2
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3142866ede
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* Fixed a possible null pointer exception concerning Aura enchantments without targets log message.
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2015-02-12 13:52:34 +01:00 |
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LevelX2
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8a6a615250
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* Some minor changes.
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2015-02-07 18:15:43 +01:00 |
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LevelX2
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dd54269216
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* Fixed handling of Split cards (fixes #670).
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2015-02-03 00:05:30 +01:00 |
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LevelX2
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001e17a73e
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* Fixed handling of enlarged view for manifested and morphed cards.
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2015-01-24 19:43:53 +01:00 |
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LevelX2
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495b93a679
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Added Dolmen Gate.
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2015-01-19 07:59:41 +01:00 |
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LevelX2
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97d8715488
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[FRF] Added Temur War-Shaman, Yasova Dragonclaw, Whisperwood Elemental and Dromka, the Eternal.
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2015-01-03 15:25:21 +01:00 |
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LevelX2
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4a35c8c567
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Some changes to framework classes (e.g. to handle gained DiesTriggeredAbilities correctly).
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2015-01-03 15:15:12 +01:00 |
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LevelX2
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18e4bc7f18
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* Fixed a bug of Exchange control were activated abilities got the wrong controller.
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2014-12-27 02:18:29 +01:00 |
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LevelX2
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7d30d288be
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* Chnages to text of priority prompt.
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2014-12-26 23:00:02 +01:00 |
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LevelX2
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40eef06944
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* Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw.
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2014-12-26 17:22:32 +01:00 |
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LevelX2
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4f1368f3de
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* Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield.
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2014-12-25 02:07:40 +01:00 |
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LevelX2
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0ef340d108
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* Some rework of User/Tournament/Quit handling.
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2014-12-20 17:54:02 +01:00 |
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LevelX2
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30869beca0
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* Some changes to game start logic (better handling for disconnected users). Changes to server logging.
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2014-12-08 01:30:18 +01:00 |
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LevelX2
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1cdf2ab4b0
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[C14] Added two planeswalker and 10 black cards.
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2014-11-27 00:56:35 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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betasteward
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08c9dc32be
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Optimization - setUniqueTimestamp was waiting for timestamp to change causing many small pauses
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2014-11-15 12:42:28 -05:00 |
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LevelX2
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d7f100b24b
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* Added "Duel Commander" format (fixes #436).
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2014-11-08 01:33:29 +01:00 |
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LevelX2
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307677ed2b
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* Copied cards - Copied cards (e.g. spell cast with Isochron Scepter) cease to exist on check of next state based effects if they are moved to graveyard (#611). Before they did not trigger cards like Vulturous Zombie.
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2014-11-07 16:25:35 +01:00 |
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