Commit graph

140 commits

Author SHA1 Message Date
spjspj
ca519894b5 spjspj - Add a View Limited Deck option to allow you to see your deck during matches. 2017-04-22 19:26:59 +10:00
spjspj
0cd4e06e22 spjspj - Add a View Limited Deck option to allow you to see your deck during matches. 2017-04-22 19:16:12 +10:00
ingmargoudt
211d433ea9 playertype, enum singleton 2017-04-02 22:09:20 +02:00
ingmargoudt
234cfe9519 rewrote singleton to enum where applicable 2017-03-14 16:32:47 +01:00
ingmargoudt
372584f7ad changed cardtype from list to enumset 2017-03-03 17:04:32 +01:00
vraskulin
752392fc46 Functional interfaces should be annotated as functional interfaces 2017-02-15 19:23:12 +03:00
vraskulin
f1ef3bf68b Narrowed variables scope. 2017-02-15 16:05:18 +03:00
vraskulin
f99cd21275 Mostly code format fixes. 2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
5212c3c7dd Fixed an Optional<> bug of GameController. 2017-02-04 14:27:03 +01:00
Quercitron
c52637343c Fix build. 2017-01-20 04:18:44 +03:00
Goudt
84081cbece small fixes after comments 2017-01-18 23:59:19 +01:00
igoudt
f98afdf4ad Introducing Optionals 2017-01-14 21:52:40 +01:00
vraskulin
46d369c8ed Big refactoring (server)
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:47:03 +03:00
vraskulin
b4546a2ecb Renamed method
According java naming convention methods should start from lowercase letter.
2016-12-29 14:13:23 +03:00
LevelX2
c46f75ac28 Added chat mute and user (de)activation actions to the Mage server console. 2016-10-05 00:59:51 +02:00
LevelX2
d3d1402fbb [KLD] Added 9 white cards. 2016-09-17 00:45:33 +02:00
fwannmacher
a052830628 - Removed "CARD ZONE" from tooltip when it is not necessary 2016-08-08 18:30:42 -03:00
spjspj
e5ca1bd6d2 spjspj - Implement a 'Use the first available mana ability for a land mode'.
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
LevelX2
e88c60eb85 * Scroll Rack - Fixed that the cards were shown face down if setting the order they go to library. 2015-10-31 10:33:37 +01:00
LevelX2
758f56792e * Added button popup menu to be able to automatically answer ability related "Yes" / "No" requests (related to #328). 2015-08-28 11:44:14 +02:00
LevelX2
78071ce0a3 * Fixed a bug that order of triggered abilities of tokens were not shown to human player and the UI was locked (fixes #910). 2015-08-25 23:34:15 +02:00
LevelX2
532d4e0af0 * Added automatic handling for order of triggered abilities going to stack (fixes #701 / related to #328). 2015-08-22 19:29:57 +02:00
LevelX2
662ee7ca10 * Fixed handling of face down card selection (e.g. for Scroll Rack). 2015-08-05 17:45:45 +02:00
LevelX2
efb5e06e57 * Rollback - Fixed that UI is locked after a accepted rollback request (fixes #1158). 2015-08-02 12:39:02 +02:00
LevelX2
b80e27f3b3 * Fixed handling of Phyrexian mana. 2015-07-09 01:43:26 +02:00
LevelX2
d847fb7109 Some minor changes. 2015-07-08 22:51:31 +02:00
LevelX2
6420666668 Some fixes to player handling. 2015-06-14 02:42:56 +02:00
LevelX2
907ec7abb0 Added new option for mana payment handling of mana already in the mana pool. Reworked the battlefield context menu a bit. 2015-06-07 17:14:43 +02:00
LevelX2
8acf28eed1 * Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen. 2015-06-07 00:53:08 +02:00
LevelX2
64ea893ea0 Some changes to logging. 2015-05-22 22:33:01 +02:00
LevelX2
ed501cad21 * Some minor adjustements/changes. 2015-05-12 23:00:34 +02:00
LevelX2
9c97953b6b Added some font color to object and player names output to game logging and feedback area. 2015-05-09 21:18:00 +02:00
LevelX2
c65adebc57 Fixed that to allow watchers of a game to see the hand cards of players did not work correctly. 2015-04-10 12:36:22 +02:00
LevelX2
4e56e584b6 * Fixed that PriorityTimer was not canceled. Added gaeId to Timer name. 2015-02-05 22:43:51 +01:00
LevelX2
2544c12d48 * Some minor changes. 2015-02-01 16:47:21 +01:00
LevelX2
dd8a11ba5c * Redesigned idle timeout handling to prevent selecting wrong player for timeout. 2014-12-27 17:31:52 +01:00
LevelX2
0ef340d108 * Some rework of User/Tournament/Quit handling. 2014-12-20 17:54:02 +01:00
LevelX2
30869beca0 * Some changes to game start logic (better handling for disconnected users). Changes to server logging. 2014-12-08 01:30:18 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd * Added possibility to allow other players to see hand cards of player. 2014-11-24 23:03:21 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
350897b0e2 Some fixes to player quits game handling. 2014-09-28 15:45:35 +02:00
LevelX2
aa842efacc Added F5 button to skip priority until end step of opponent. Added PlayerAction handling. 2014-09-24 16:55:51 +02:00
LevelX2
eeb22c05ee Changes to user / tournament / match handling. 2014-09-18 23:50:34 +02:00
LevelX2
3c12b23928 * Match handling - some changes to solve/workaround the draw games that cause matches not to end. Changed disconnect handling to not block the client (needs tests if works correctly). 2014-09-18 17:14:33 +02:00
LevelX2
3699b7ca3d Fixed a bug of handling of tournament sub tables if a user left. Some chnages to match view. 2014-09-04 18:20:40 +02:00
LevelX2
cb6cc62ed4 If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager. 2014-09-03 09:49:44 +02:00
LevelX2
b98c16f061 Added connection speed information per user (milliseconds the ping needs). Some minor changes to server console. 2014-08-31 17:46:14 +02:00