foul-magics/Mage.Server/src/main/java/mage/server/game/GameController.java
spjspj e5ca1bd6d2 spjspj - Implement a 'Use the first available mana ability for a land mode'.
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00

1125 lines
47 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.server.game;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.ObjectOutput;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.io.Serializable;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import java.util.zip.GZIPOutputStream;
import mage.MageException;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.cards.decks.DeckCardLists;
import mage.cards.repository.CardInfo;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.constants.ManaType;
import mage.constants.PlayerAction;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.GameException;
import mage.game.GameOptions;
import mage.game.Table;
import mage.game.events.Listener;
import mage.game.events.PlayerQueryEvent;
import mage.game.events.TableEvent;
import mage.game.permanent.Permanent;
import mage.interfaces.Action;
import mage.players.Player;
import mage.server.ChatManager;
import mage.server.Main;
import mage.server.TableManager;
import mage.server.User;
import mage.server.UserManager;
import mage.server.util.ConfigSettings;
import mage.server.util.Splitter;
import mage.server.util.SystemUtil;
import mage.server.util.ThreadExecutor;
import mage.utils.timer.PriorityTimer;
import mage.view.AbilityPickerView;
import mage.view.CardsView;
import mage.view.ChatMessage;
import mage.view.ChatMessage.MessageColor;
import mage.view.ChatMessage.MessageType;
import mage.view.GameView;
import mage.view.PermanentView;
import org.apache.log4j.Logger;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameController implements GameCallback {
private static final ExecutorService gameExecutor = ThreadExecutor.getInstance().getGameExecutor();
private static final Logger logger = Logger.getLogger(GameController.class);
protected ScheduledExecutorService joinWaitingExecutor = Executors.newSingleThreadScheduledExecutor();
private ScheduledFuture<?> futureTimeout;
protected static ScheduledExecutorService timeoutIdleExecutor = ThreadExecutor.getInstance().getTimeoutIdleExecutor();
private ConcurrentHashMap<UUID, GameSessionPlayer> gameSessions = new ConcurrentHashMap<>();
private ConcurrentHashMap<UUID, GameSessionWatcher> watchers = new ConcurrentHashMap<>();
private ConcurrentHashMap<UUID, PriorityTimer> timers = new ConcurrentHashMap<>();
private ConcurrentHashMap<UUID, UUID> userPlayerMap;
private UUID gameSessionId;
private Game game;
private UUID chatId;
private UUID tableId;
private UUID choosingPlayerId;
private Future<?> gameFuture;
private boolean useTimeout = true;
private GameOptions gameOptions;
private UUID userReqestingRollback;
private int turnsToRollback;
private int requestsOpen;
public GameController(Game game, ConcurrentHashMap<UUID, UUID> userPlayerMap, UUID tableId, UUID choosingPlayerId, GameOptions gameOptions) {
gameSessionId = UUID.randomUUID();
this.userPlayerMap = userPlayerMap;
chatId = ChatManager.getInstance().createChatSession("Game " + game.getId());
this.userReqestingRollback = null;
this.game = game;
this.game.setSaveGame(ConfigSettings.getInstance().isSaveGameActivated());
this.tableId = tableId;
this.choosingPlayerId = choosingPlayerId;
this.gameOptions = gameOptions;
for (Player player : game.getPlayers().values()) {
if (!player.isHuman()) {
useTimeout = false; // no timeout for AI players because of beeing idle
break;
}
}
init();
}
public void cleanUp() {
cancelTimeout();
for (GameSessionPlayer gameSessionPlayer : gameSessions.values()) {
gameSessionPlayer.CleanUp();
}
ChatManager.getInstance().destroyChatSession(chatId);
for (PriorityTimer priorityTimer : timers.values()) {
priorityTimer.cancel();
}
}
private void init() {
game.addTableEventListener(
new Listener<TableEvent>() {
@Override
public void event(TableEvent event) {
try {
PriorityTimer timer;
UUID playerId;
switch (event.getEventType()) {
case UPDATE:
updateGame();
break;
case INFO:
ChatManager.getInstance().broadcast(chatId, "", event.getMessage(), MessageColor.BLACK, true, ChatMessage.MessageType.GAME);
logger.trace(game.getId() + " " + event.getMessage());
break;
case STATUS:
ChatManager.getInstance().broadcast(chatId, "", event.getMessage(), MessageColor.ORANGE, event.getWithTime(), ChatMessage.MessageType.GAME);
logger.trace(game.getId() + " " + event.getMessage());
break;
case ERROR:
error(event.getMessage(), event.getException());
break;
case END_GAME_INFO:
endGameInfo();
break;
case INIT_TIMER:
final UUID initPlayerId = event.getPlayerId();
if (initPlayerId == null) {
throw new MageException("INIT_TIMER: playerId can't be null");
}
createPlayerTimer(event.getPlayerId(), game.getPriorityTime());
break;
case RESUME_TIMER:
playerId = event.getPlayerId();
if (playerId == null) {
throw new MageException("RESUME_TIMER: playerId can't be null");
}
timer = timers.get(playerId);
if (timer == null) {
Player player = game.getState().getPlayer(playerId);
if (player != null) {
timer = createPlayerTimer(event.getPlayerId(), player.getPriorityTimeLeft());
} else {
throw new MageException("RESUME_TIMER: player can't be null");
}
}
timer.resume();
break;
case PAUSE_TIMER:
playerId = event.getPlayerId();
if (playerId == null) {
throw new MageException("PAUSE_TIMER: playerId can't be null");
}
timer = timers.get(playerId);
if (timer == null) {
throw new MageException("PAUSE_TIMER: couldn't find timer for player: " + playerId);
}
timer.pause();
break;
}
} catch (MageException ex) {
logger.fatal("Table event listener error ", ex);
}
}
}
);
game.addPlayerQueryEventListener(
new Listener<PlayerQueryEvent>() {
@Override
public void event(PlayerQueryEvent event) {
logger.trace(new StringBuilder(event.getPlayerId().toString()).append("--").append(event.getQueryType()).append("--").append(event.getMessage()).toString());
try {
switch (event.getQueryType()) {
case ASK:
ask(event.getPlayerId(), event.getMessage(), event.getOptions());
break;
case PICK_TARGET:
target(event.getPlayerId(), event.getMessage(), event.getCards(), event.getPerms(), event.getTargets(), event.isRequired(), event.getOptions());
break;
case PICK_ABILITY:
target(event.getPlayerId(), event.getMessage(), event.getAbilities(), event.isRequired(), event.getOptions());
break;
case SELECT:
select(event.getPlayerId(), event.getMessage(), event.getOptions());
break;
case PLAY_MANA:
playMana(event.getPlayerId(), event.getMessage(), event.getOptions());
break;
case PLAY_X_MANA:
playXMana(event.getPlayerId(), event.getMessage());
break;
case CHOOSE_ABILITY:
String objectName = null;
if (event.getChoices() != null && event.getChoices().size() > 0) {
objectName = event.getChoices().iterator().next();
}
chooseAbility(event.getPlayerId(), objectName, event.getAbilities());
break;
case CHOOSE_PILE:
choosePile(event.getPlayerId(), event.getMessage(), event.getPile1(), event.getPile2());
break;
case CHOOSE_MODE:
chooseMode(event.getPlayerId(), event.getModes());
break;
case CHOOSE_CHOICE:
chooseChoice(event.getPlayerId(), event.getChoice());
break;
case AMOUNT:
amount(event.getPlayerId(), event.getMessage(), event.getMin(), event.getMax());
break;
case PERSONAL_MESSAGE:
informPersonal(event.getPlayerId(), event.getMessage());
break;
}
} catch (MageException ex) {
logger.fatal("Player event listener error ", ex);
}
}
}
);
joinWaitingExecutor.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
try {
sendInfoAboutPlayersNotJoinedYet();
} catch (Exception ex) {
logger.fatal("Send info about player not joined yet:", ex);
}
}
}, 15, 15, TimeUnit.SECONDS);
checkStart();
}
/**
* We create a timer that will run every 250 ms individually for a player
* decreasing his internal game counter. Later on this counter is used to
* get time left to play the whole match.
*
* What we also do here is passing Action to PriorityTimer that is the
* action that will be executed once game timer is over.
*
* @param playerId
* @param count
* @return
*/
private PriorityTimer createPlayerTimer(UUID playerId, int count) {
final UUID initPlayerId = playerId;
long delayMs = 250L; // run each 250 ms
Action executeOnNoTimeLeft = new Action() {
@Override
public void execute() throws MageException {
game.timerTimeout(initPlayerId);
logger.debug("Player has no time left to end the match: " + initPlayerId + ". Conceding.");
}
};
PriorityTimer timer = new PriorityTimer(count, delayMs, executeOnNoTimeLeft);
timers.put(playerId, timer);
timer.init(game.getId());
return timer;
}
private UUID getPlayerId(UUID userId) {
return userPlayerMap.get(userId);
}
public void join(UUID userId) {
UUID playerId = userPlayerMap.get(userId);
User user = UserManager.getInstance().getUser(userId);
if (userId == null || playerId == null) {
logger.fatal("Join game failed!");
logger.fatal("- gameId: " + game.getId());
logger.fatal("- userId: " + userId);
return;
}
Player player = game.getPlayer(playerId);
if (player == null) {
logger.fatal("Player not found - playerId: " + playerId);
return;
}
GameSessionPlayer gameSession = gameSessions.get(playerId);
String joinType;
if (gameSession == null) {
gameSession = new GameSessionPlayer(game, userId, playerId);
gameSessions.put(playerId, gameSession);
joinType = "joined";
} else {
joinType = "rejoined";
}
user.addGame(playerId, gameSession);
logger.debug("Player " + player.getName() + " " + playerId + " has " + joinType + " gameId: " + game.getId());
ChatManager.getInstance().broadcast(chatId, "", game.getPlayer(playerId).getLogName() + " has " + joinType + " the game", MessageColor.ORANGE, true, MessageType.GAME);
checkStart();
}
private synchronized void startGame() {
if (gameFuture == null) {
for (final Entry<UUID, GameSessionPlayer> entry : gameSessions.entrySet()) {
entry.getValue().init();
}
GameWorker worker = new GameWorker(game, choosingPlayerId, this);
gameFuture = gameExecutor.submit(worker);
}
}
private void sendInfoAboutPlayersNotJoinedYet() {
for (Player player : game.getPlayers().values()) {
if (!player.hasLeft() && player.isHuman()) {
User user = getUserByPlayerId(player.getId());
if (user != null) {
if (!user.isConnected()) {
if (gameSessions.get(player.getId()) == null) {
// join the game because player has not joined are was removed because of disconnect
user.removeConstructing(player.getId());
GameManager.getInstance().joinGame(game.getId(), user.getId());
logger.debug("Player " + player.getName() + " (disconnected) has joined gameId: " + game.getId());
}
ChatManager.getInstance().broadcast(chatId, player.getName(), user.getPingInfo() + " is pending to join the game", MessageColor.BLUE, true, ChatMessage.MessageType.STATUS);
if (user.getSecondsDisconnected() > 240) {
// Cancel player join possibility lately after 4 minutes
logger.debug("Player " + player.getName() + " - canceled game (after 240 seconds) gameId: " + game.getId());
player.leave();
}
}
} else {
if (!player.hasLeft()) {
logger.debug("Player " + player.getName() + " canceled game (no user) gameId: " + game.getId());
player.leave();
}
}
}
}
checkStart();
}
private User getUserByPlayerId(UUID playerId) {
for (Map.Entry<UUID, UUID> entry : userPlayerMap.entrySet()) {
if (entry.getValue().equals(playerId)) {
return UserManager.getInstance().getUser(entry.getKey());
}
}
return null;
}
private void checkStart() {
if (allJoined()) {
joinWaitingExecutor.shutdownNow();
ThreadExecutor.getInstance().getCallExecutor().execute(
new Runnable() {
@Override
public void run() {
startGame();
}
});
}
}
private boolean allJoined() {
for (Player player : game.getPlayers().values()) {
if (!player.hasLeft()) {
User user = getUserByPlayerId(player.getId());
if (user != null) {
if (!user.isConnected()) {
return false;
}
}
if (player.isHuman() && gameSessions.get(player.getId()) == null) {
return false;
}
}
}
return true;
}
public void watch(UUID userId) {
if (userPlayerMap.get(userId) != null) {
// You can't watch a game if you already a player in it
return;
}
if (watchers.get(userId) != null) {
// You can't watch a game if you already watch it
return;
}
User user = UserManager.getInstance().getUser(userId);
if (user != null) {
GameSessionWatcher gameWatcher = new GameSessionWatcher(userId, game, false);
watchers.put(userId, gameWatcher);
gameWatcher.init();
user.addGameWatchInfo(game.getId());
ChatManager.getInstance().broadcast(chatId, user.getName(), " has started watching", MessageColor.BLUE, true, ChatMessage.MessageType.STATUS);
}
}
public void stopWatching(UUID userId) {
watchers.remove(userId);
User user = UserManager.getInstance().getUser(userId);
if (user != null) {
ChatManager.getInstance().broadcast(chatId, user.getName(), " has stopped watching", MessageColor.BLUE, true, ChatMessage.MessageType.STATUS);
}
}
public void quitMatch(UUID userId) {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
if (allJoined()) {
GameSessionPlayer gameSessionPlayer = gameSessions.get(playerId);
if (gameSessionPlayer != null) {
gameSessionPlayer.quitGame();
}
} else {
// The player did never join the game but the game controller was started because the player was still connected as the
// game was started. But the Client never called the join action. So now after the user is expired, the
// quit match is called and has to end the game, because the player never joined the game.
Player player = game.getPlayer(playerId);
if (player != null) {
player.leave();
checkStart(); // => So the game starts and gets an result or multiplayer game starts with active players
}
}
}
}
public void sendPlayerAction(PlayerAction playerAction, UUID userId, Object data) {
switch (playerAction) {
case UNDO:
game.undo(getPlayerId(userId));
break;
case ROLLBACK_TURNS: // basic request of a player to rollback
if (data instanceof Integer) {
turnsToRollback = (Integer) data;
if (game.canRollbackTurns(turnsToRollback)) {
UUID playerId = getPlayerId(userId);
if (game.getPriorityPlayerId().equals(playerId)) {
requestsOpen = requestPermissionToRollback(userId, turnsToRollback);
if (requestsOpen == 0) {
game.rollbackTurns(turnsToRollback);
turnsToRollback = -1;
requestsOpen = -1;
} else {
userReqestingRollback = userId;
}
} else {
Player player = game.getPlayer(playerId);
if (player != null) {
game.informPlayer(player, "You can only request a rollback if you have priority.");
}
}
} else {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
game.informPlayer(player, "That turn is not available for rollback.");
}
}
}
}
break;
case ADD_PERMISSION_TO_ROLLBACK_TURN:
if (userReqestingRollback != null && requestsOpen > 0 && !userId.equals(userReqestingRollback)) {
requestsOpen--;
if (requestsOpen == 0) {
game.rollbackTurns(turnsToRollback);
turnsToRollback = -1;
userReqestingRollback = null;
requestsOpen = -1;
}
}
break;
case DENY_PERMISSON_TO_ROLLBACK_TURN: // one player has denied - so cancel the request
{
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (userReqestingRollback != null && requestsOpen > 0 && !userId.equals(userReqestingRollback)) {
turnsToRollback = -1;
userReqestingRollback = null;
requestsOpen = -1;
game.informPlayers("Rollback request denied by " + player.getLogName());
}
}
}
}
break;
case CONCEDE:
game.concede(getPlayerId(userId));
break;
case MANA_AUTO_PAYMENT_OFF:
game.setManaPaymentMode(getPlayerId(userId), false);
break;
case MANA_AUTO_PAYMENT_ON:
game.setManaPaymentMode(getPlayerId(userId), true);
break;
case MANA_AUTO_PAYMENT_RESTRICTED_OFF:
game.setManaPaymentModeRestricted(getPlayerId(userId), false);
break;
case MANA_AUTO_PAYMENT_RESTRICTED_ON:
game.setManaPaymentModeRestricted(getPlayerId(userId), true);
break;
case USE_FIRST_MANA_ABILITY_ON:
game.setUseFirstManaAbility(getPlayerId(userId), true);
break;
case USE_FIRST_MANA_ABILITY_OFF:
game.setUseFirstManaAbility(getPlayerId(userId), false);
break;
case ADD_PERMISSION_TO_SEE_HAND_CARDS:
if (data instanceof UUID) {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.addPermissionToShowHandCards((UUID) data);
}
}
}
break;
case REVOKE_PERMISSIONS_TO_SEE_HAND_CARDS:
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.revokePermissionToSeeHandCards();
}
}
break;
case REQUEST_PERMISSION_TO_SEE_HAND_CARDS:
if (data instanceof UUID) {
requestPermissionToSeeHandCards(userId, (UUID) data);
}
break;
default:
game.sendPlayerAction(playerAction, getPlayerId(userId), data);
}
}
private int requestPermissionToRollback(UUID userIdRequester, int numberTurns) {
int requests = 0;
for (Player player : game.getState().getPlayers().values()) {
User requestedUser = getUserByPlayerId(player.getId());
if (player.isInGame() && player.isHuman()
&& requestedUser != null
&& !requestedUser.getId().equals(userIdRequester)) {
requests++;
GameSessionPlayer gameSession = gameSessions.get(player.getId());
if (gameSession != null) {
gameSession.requestPermissionToRollbackTurn(userIdRequester, numberTurns);
}
}
}
return requests;
}
private void requestPermissionToSeeHandCards(UUID userIdRequester, UUID userIdGranter) {
Player grantingPlayer = game.getPlayer(userIdGranter);
if (grantingPlayer != null) {
if (!grantingPlayer.getUsersAllowedToSeeHandCards().contains(userIdRequester)) {
if (grantingPlayer.isHuman()) {
GameSessionPlayer gameSession = gameSessions.get(userIdGranter);
if (gameSession != null) {
UUID requestingPlayerId = getPlayerId(userIdRequester);
if (requestingPlayerId == null || !requestingPlayerId.equals(grantingPlayer.getId())) { // don't allow request for your own cards
if (grantingPlayer.isRequestToShowHandCardsAllowed()) {
gameSession.requestPermissionToSeeHandCards(userIdRequester);
} else {
// player does not allow the request
User requester = UserManager.getInstance().getUser(userIdRequester);
if (requester != null) {
requester.showUserMessage("Request to show hand cards", "Player " + grantingPlayer.getName() + " does not allow to request to show hand cards!");
}
}
}
}
} else {
// Non Human players always allow to see the hand cards
grantingPlayer.addPermissionToShowHandCards(userIdRequester);
}
} else {
// user can already see the cards
User requester = UserManager.getInstance().getUser(userIdRequester);
if (requester != null) {
requester.showUserMessage("Request to show hand cards", "You can see already the hand cards of player " + grantingPlayer.getName() + "!");
}
}
}
}
public void cheat(UUID userId, UUID playerId, DeckCardLists deckList) {
Deck deck;
try {
deck = Deck.load(deckList, false, false);
game.loadCards(deck.getCards(), playerId);
for (Card card : deck.getCards()) {
card.putOntoBattlefield(game, Zone.OUTSIDE, null, playerId);
}
} catch (GameException ex) {
logger.warn(ex.getMessage());
}
addCardsForTesting(game);
updateGame();
}
public boolean cheat(UUID userId, UUID playerId, String cardName) {
CardInfo cardInfo = CardRepository.instance.findCard(cardName);
Card card = cardInfo != null ? cardInfo.getCard() : null;
if (card != null) {
Set<Card> cards = new HashSet<>();
cards.add(card);
game.loadCards(cards, playerId);
card.moveToZone(Zone.HAND, null, game, false);
return true;
} else {
return false;
}
}
public void idleTimeout(UUID playerId) {
Player player = game.getPlayer(playerId);
if (player != null) {
String sb = player.getLogName()
+ " has timed out (player had priority and was not active for "
+ ConfigSettings.getInstance().getMaxSecondsIdle() + " seconds ) - Auto concede.";
ChatManager.getInstance().broadcast(chatId, "", sb, MessageColor.BLACK, true, MessageType.STATUS);
game.idleTimeout(playerId);
}
}
public void endGame(final String message) throws MageException {
for (final GameSessionPlayer gameSession : gameSessions.values()) {
gameSession.gameOver(message);
gameSession.removeGame();
}
for (final GameSessionWatcher gameWatcher : watchers.values()) {
gameWatcher.gameOver(message);
}
TableManager.getInstance().endGame(tableId);
}
public UUID getSessionId() {
return this.gameSessionId;
}
public UUID getChatId() {
return chatId;
}
public void sendPlayerUUID(UUID userId, final UUID data) {
sendMessage(userId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).sendPlayerUUID(data);
}
});
}
public void sendPlayerString(UUID userId, final String data) {
sendMessage(userId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).sendPlayerString(data);
}
});
}
public void sendPlayerManaType(UUID userId, final UUID manaTypePlayerId, final ManaType data) {
sendMessage(userId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).sendPlayerManaType(data, manaTypePlayerId);
}
});
}
public void sendPlayerBoolean(UUID userId, final Boolean data) {
sendMessage(userId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).sendPlayerBoolean(data);
}
});
}
public void sendPlayerInteger(UUID userId, final Integer data) {
sendMessage(userId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).sendPlayerInteger(data);
}
});
}
private synchronized void updateGame() {
if (!timers.isEmpty()) {
for (Player player : game.getState().getPlayers().values()) {
PriorityTimer timer = timers.get(player.getId());
if (timer != null) {
player.setPriorityTimeLeft(timer.getCount());
}
}
}
for (final GameSessionPlayer gameSession : gameSessions.values()) {
gameSession.update();
}
for (final GameSessionWatcher gameWatcher : watchers.values()) {
gameWatcher.update();
}
}
private synchronized void endGameInfo() {
Table table = TableManager.getInstance().getTable(tableId);
if (table != null) {
if (table.getMatch() != null) {
for (final GameSessionPlayer gameSession : gameSessions.values()) {
gameSession.endGameInfo(table);
}
}
}
// TODO: inform watchers about game end and who won
}
private synchronized void ask(UUID playerId, final String question, final Map<String, Serializable> options) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).ask(question, options);
}
});
}
private synchronized void chooseAbility(UUID playerId, final String objectName, final List<? extends Ability> choices) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).chooseAbility(new AbilityPickerView(objectName, choices));
}
});
}
private synchronized void choosePile(UUID playerId, final String message, final List<? extends Card> pile1, final List<? extends Card> pile2) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).choosePile(message, new CardsView(pile1), new CardsView(pile2));
}
});
}
private synchronized void chooseMode(UUID playerId, final Map<UUID, String> modes) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).chooseAbility(new AbilityPickerView(modes));
}
});
}
private synchronized void chooseChoice(UUID playerId, final Choice choice) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).chooseChoice(choice);
}
});
}
private synchronized void target(UUID playerId, final String question, final Cards cards, final List<Permanent> perms, final Set<UUID> targets, final boolean required, final Map<String, Serializable> options) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
if (cards != null) {
// Zone targetZone = (Zone) options.get("targetZone");
// Are there really situations where a player selects from a list of face down cards?
// So always show face up for selection
// boolean showFaceDown = targetZone != null && targetZone.equals(Zone.PICK);
boolean showFaceDown = true;
getGameSession(playerId).target(question, new CardsView(game, cards.getCards(game), showFaceDown), targets, required, options);
} else if (perms != null) {
CardsView permsView = new CardsView();
for (Permanent perm : perms) {
permsView.put(perm.getId(), new PermanentView(perm, game.getCard(perm.getId()), playerId, game));
}
getGameSession(playerId).target(question, permsView, targets, required, options);
} else {
getGameSession(playerId).target(question, new CardsView(), targets, required, options);
}
}
});
}
private synchronized void target(UUID playerId, final String question, final Collection<? extends Ability> abilities, final boolean required, final Map<String, Serializable> options) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
CardsView cardsView = new CardsView(abilities, game);
getGameSession(playerId).target(question, cardsView, null, required, options);
}
});
}
private synchronized void select(final UUID playerId, final String message, final Map<String, Serializable> options) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).select(message, options);
}
});
}
private synchronized void playMana(UUID playerId, final String message, final Map<String, Serializable> options) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).playMana(message, options);
}
});
}
private synchronized void playXMana(UUID playerId, final String message) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).playXMana(message);
}
});
}
private synchronized void amount(UUID playerId, final String message, final int min, final int max) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).getAmount(message, min, max);
}
});
}
private void informOthers(UUID playerId) throws MageException {
StringBuilder message = new StringBuilder();
if (game.getStep() != null) {
message.append(game.getStep().getType().toString()).append(" - ");
}
message.append("Waiting for ").append(game.getPlayer(playerId).getLogName());
for (final Entry<UUID, GameSessionPlayer> entry : gameSessions.entrySet()) {
if (!entry.getKey().equals(playerId)) {
entry.getValue().inform(message.toString());
}
}
for (final GameSessionWatcher watcher : watchers.values()) {
watcher.inform(message.toString());
}
}
private void informOthers(List<UUID> players) throws MageException {
// first player is always original controller
Player controller = null;
if (players != null && players.size() > 0) {
controller = game.getPlayer(players.get(0));
}
if (controller == null || game.getStep() == null || game.getStep().getType() == null) {
return;
}
final String message = new StringBuilder(game.getStep().getType().toString()).append(" - Waiting for ").append(controller.getName()).toString();
for (final Entry<UUID, GameSessionPlayer> entry : gameSessions.entrySet()) {
boolean skip = false;
for (UUID uuid : players) {
if (entry.getKey().equals(uuid)) {
skip = true;
break;
}
}
if (!skip) {
entry.getValue().inform(message);
}
}
for (final GameSessionWatcher watcher : watchers.values()) {
watcher.inform(message);
}
}
private synchronized void informPersonal(UUID playerId, final String message) throws MageException {
perform(playerId, new Command() {
@Override
public void execute(UUID playerId) {
getGameSession(playerId).informPersonal(message);
}
});
}
private void error(String message, Exception ex) {
StringBuilder sb = new StringBuilder();
sb.append(message).append(ex.toString());
sb.append("\nServer version: ").append(Main.getVersion().toString());
sb.append("\n");
for (StackTraceElement e : ex.getStackTrace()) {
sb.append(e.toString()).append("\n");
}
for (final Entry<UUID, GameSessionPlayer> entry : gameSessions.entrySet()) {
entry.getValue().gameError(sb.toString());
}
}
public GameView getGameView(UUID playerId) {
return getGameSession(playerId).getGameView();
}
@Override
public void gameResult(String result) {
try {
endGame(result);
} catch (MageException ex) {
logger.fatal("Game Result error", ex);
}
}
public boolean saveGame() {
try {
OutputStream file = new FileOutputStream("saved/" + game.getId().toString() + ".game");
OutputStream buffer = new BufferedOutputStream(file);
ObjectOutput output = new ObjectOutputStream(new GZIPOutputStream(buffer));
try {
output.writeObject(game);
output.writeObject(game.getGameStates());
} finally {
output.close();
}
logger.debug("Saved game:" + game.getId());
return true;
} catch (IOException ex) {
logger.fatal("Cannot save game.", ex);
}
return false;
}
/**
* Adds cards in player's hands that are specified in config/init.txt.
*/
private void addCardsForTesting(Game game) {
SystemUtil.addCardsForTesting(game);
}
/**
* Performas a request to a player
*
* @param playerId
* @param command
* @throws MageException
*/
private void perform(UUID playerId, Command command) throws MageException {
perform(playerId, command, true);
}
private void perform(UUID playerId, Command command, boolean informOthers) throws MageException {
if (game.getPlayer(playerId).isGameUnderControl()) { // is the player controlling it's own turn
if (gameSessions.containsKey(playerId)) {
setupTimeout(playerId);
command.execute(playerId);
}
if (informOthers) {
informOthers(playerId);
}
} else {
List<UUID> players = Splitter.split(game, playerId);
for (UUID uuid : players) {
if (gameSessions.containsKey(uuid)) {
setupTimeout(uuid);
command.execute(uuid);
}
}
if (informOthers) {
informOthers(players);
}
}
}
/**
* A player has send an answer / request
*
* @param userId
* @param command
*/
private void sendMessage(UUID userId, Command command) {
final UUID playerId = userPlayerMap.get(userId);
// player has game under control (is not cotrolled by other player)
Player player = game.getPlayer(playerId);
if (player != null && player.isGameUnderControl()) {
// if it's your priority (or game not started yet in which case it will be null)
// then execute only your action
if (game.getPriorityPlayerId() == null || game.getPriorityPlayerId().equals(playerId)) {
if (gameSessions.containsKey(playerId)) {
cancelTimeout();
command.execute(playerId);
}
} else {
// otherwise execute the action under other player's control
for (UUID controlled : player.getPlayersUnderYourControl()) {
if (gameSessions.containsKey(controlled) && game.getPriorityPlayerId().equals(controlled)) {
cancelTimeout();
command.execute(controlled);
}
}
// else player has no priority to do something, so ignore the command
// e.g. you click at one of your cards, but you can't play something at that moment
}
} else {
// ignore - no control over the turn
}
}
private synchronized void setupTimeout(final UUID playerId) {
if (!useTimeout) {
return;
}
cancelTimeout();
futureTimeout = timeoutIdleExecutor.schedule(
new Runnable() {
@Override
public void run() {
idleTimeout(playerId);
}
},
Main.isTestMode() ? 3600 : ConfigSettings.getInstance().getMaxSecondsIdle(),
TimeUnit.SECONDS
);
}
private synchronized void cancelTimeout() {
if (futureTimeout != null) {
futureTimeout.cancel(false);
}
}
interface Command {
void execute(UUID player);
}
private GameSessionPlayer getGameSession(UUID playerId) {
if (!timers.isEmpty()) {
Player player = game.getState().getPlayer(playerId);
PriorityTimer timer = timers.get(playerId);
if (timer != null) {
//logger.warn("Timer Player " + player.getName()+ " " + player.getPriorityTimeLeft() + " Timer: " + timer.getCount());
player.setPriorityTimeLeft(timer.getCount());
}
}
return gameSessions.get(playerId);
}
public String getPlayerNameList() {
StringBuilder sb = new StringBuilder(" [");
for (UUID playerId : userPlayerMap.values()) {
Player player = game.getPlayer(playerId);
if (player != null) {
sb.append(player.getName()).append("(Left=").append(player.hasLeft() ? "Y" : "N").append(") ");
} else {
sb.append("player missing: ").append(playerId).append(" ");
}
}
return sb.append("]").toString();
}
}