LevelX2
d2b8928e60
* Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553 ).
2020-05-25 18:09:28 +02:00
Oleg Agafonov
63dbf5f40b
* Split cards improves:
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* Fixed that fused spells can't be played from non hand zone;
* Fixed double choose spell dialog (#5506 , #6549 );
2020-05-19 01:30:46 +04:00
Evan Kranzler
713a7ab35d
fixed a null pointer exception when multiple players discard
2020-05-15 20:51:42 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) ( #6489 )
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* added new discard method
* started refactoring to use new discard method
* refactored A through I
* fixed some issues
* separated balance effect into its own class
* refactored J through R
* refactored S through Z
* applied requested changes
2020-05-03 14:35:26 -04:00
SpeedProg
724287360c
Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game
2020-05-03 11:20:48 +02:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities ( #6451 )
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* updated implementation of hexproof abilities
* added hexproof from color test
* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Evan Kranzler
618af9b365
Implemented Rielle, the Everwise
2020-04-21 20:12:41 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone ( #6423 )
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* updated implementation of Unpredictable Cyclone, refactored drawCard method
* fixed another small implementation error
* added test for Unpredictable Cyclone
* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
emerald000
c3684a732b
[IKO] Implement Companion and 2 companions
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Keruga, the Macrosage and Umori, the Collector
2020-04-12 08:29:25 -04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. ( #6272 )
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* Fix Lifelink so it triggers once per source instead of once per recipient in combat.
* Undo an import collapse.
* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
f0ff8154f3
* Can't cast prevention effects - fixed that UI marked affected cards as playable, but they're not;
2020-02-01 12:17:04 +04:00
Oleg Agafonov
76387057b7
* Deals damage to player - fixed that some cards deals combat damage instead non-combat;
2020-01-14 08:53:09 +04:00
Oleg Agafonov
e1fea330dd
Test framework - multiple improves:
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* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
2020-01-12 01:17:39 +04:00
LevelX2
8d8d02b07a
* Added game to getSharedAbilities() method of split and adventure cards .
2020-01-10 20:03:32 +01:00
LevelX2
eded48648f
* Fixed a problem with checkPlayableState (could be reset to early) and fixed a problem of getUsableAcitavedAbilities.
2020-01-10 15:51:44 +01:00
LevelX2
349a2cc612
* Leadership Vacuum - Fixed that the movement of the commanders were not reported in the game log.
2020-01-09 22:46:20 +01:00
Oleg Agafonov
00da778484
Fixed NPE with empty library
2020-01-08 18:48:41 +04:00
Oleg Agafonov
c1351c2339
* Play from top library - fixed that unplayable lands marks as playable;
2020-01-03 17:33:03 +04:00
Oleg Agafonov
a381c1954c
* Bolas's Citadel - fixed that it can't play cards with mana abilities;
2020-01-03 17:20:46 +04:00
Ingmar Goudt
978309827b
remove deprecated discard method
2019-12-30 00:22:33 +01:00
Oleg Agafonov
2460408da8
* Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts;
2019-12-26 07:44:46 +04:00
Oleg Agafonov
61a58d36c2
Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players);
2019-12-26 05:24:44 +04:00
LevelX2
133cc7342d
* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.
2019-12-25 16:01:02 +01:00
Oleg Agafonov
cde9957f54
* UI: added playable card marks in look-at windows;
2019-12-18 22:44:42 +04:00
LevelX2
b7b3bc4474
Merge origin/master
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Conflicts:
Mage/src/main/java/mage/players/PlayerImpl.java
2019-12-14 18:41:12 +01:00
LevelX2
da9f24e008
Removed deprecated AdjustingSourceCosts interface.
2019-12-14 18:33:11 +01:00
Oleg Agafonov
a05da68493
Improved alternative cost from dynamic effects (it's like #5913 PR):
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* Game: added multiple cards/effects support (old version supported only 1 effect per game);
* Game: added combo support with split and adventure cards;
* AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
* UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
Oleg Agafonov
d271feb0cb
Reworked asThough effects:
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* Game: improved asThough effects processing and combo with different cards/abilities (e.g. adventure cards, play from non own hand, etc);
* AI: computer can see and play non hand cards with dynamic effects in all zones (not only graveyard);
* AI: computer can see and play "as though" mana and alternative costs;
* UI: added non hand cards highlights of available abilities/cards;
2019-12-14 18:47:56 +04:00
Patrick Hulin
27bb6fa432
Conform AdventureCard to new getAbilities plan.
2019-12-11 22:42:32 -05:00
Patrick Hulin
383069f5eb
Merge branch 'master' of https://github.com/magefree/mage into adventures
2019-12-11 22:15:38 -05:00
Patrick Hulin
f63561cfb7
Add canActivate flag.
2019-12-11 22:15:07 -05:00
Oleg Agafonov
be7dea2d16
* UI: fixed that split cards doesn't marks as playable;
2019-12-11 04:44:25 +04:00
Patrick Hulin
b17bf1ac9f
Save and restore controller ID in cardPlayableAbilities.
2019-12-10 16:35:53 -05:00
Patrick Hulin
fbc88f152e
Fix Teferi, Time Raveler behavior and ignore W6 emblem failure for now.
2019-12-10 14:24:35 -05:00
Patrick Hulin
2f138a04ae
Fix issue with casting opponents' cards.
2019-12-10 13:33:27 -05:00
Patrick Hulin
cd890d329a
Fix behavior for Garruk's Horde, Melek, W6.
2019-12-10 11:34:19 -05:00
ssouders412
50bd6cbc32
More pronoun fixes
2019-12-06 15:17:44 -05:00
ssouders412
2d3247d732
Updated pronouns to reflect current rules and oracle text
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Replaced all instances of "her or she", "him or her", and "his or her", with "they", "them", and "their", or sometimes "that player". Updated verbs where appropriate.
2019-12-06 14:29:36 -05:00
jeffwadsworth
2de7c136ea
- Fixed #6056 . Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc.
2019-12-01 21:53:01 -06:00
jeffwadsworth
a97ae1b0c6
Fixed an issue related to putting cards into the graveyard in the order wished. The amount was set to >3 for some odd reason. Made it >1.
2019-11-27 10:34:35 -06:00
ssouders412
84701cfbab
Fixed K'rrik, Son of Yawgmoth
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K'rrik's second ability is no longer active after he leaves the battlefield.
KNOWN ISSUE: Cards you would not normally be able to play without this ability are still not highlighted as playable.
2019-11-13 02:01:24 -05:00
ssouders412
6fd9cab283
Implemented K'rrik, Son of Yawgmoth
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KNOWN ISSUE: K'rrik's ability allowing the player to pay Phyrexian for black mana remains active after K'rrik leaves the battlefield.
2019-11-11 00:17:57 -05:00
Oleg Agafonov
8c40a1d1a7
* Commander abilities - fixed that it increases commander tax after cast/play from non-command zone (as example: after Remand effect);
2019-07-13 10:47:02 +04:00
Ingmar Goudt
b704618f32
small complexity rewrite
2019-07-11 15:44:46 +02:00
Oleg Agafonov
79d40754ed
* Library of Leng - fixed that it triggers on discarded cards from cost part instead only effect part ( #3047 );
2019-07-08 08:31:55 +04:00
Oleg Agafonov
da66fa351a
* UI: fixed that cards with same names doesn't selected as playable in hand/graveyard;
2019-07-04 22:04:01 +04:00
Evan Kranzler
14c4981c72
fixed Hexproof from color abilities not working on players (fixes Veil of Summer issues)
2019-07-01 13:00:35 -04:00