Commit graph

368 commits

Author SHA1 Message Date
htrajan
af0f705b5e
[STX] Implement Conspiracy Theorist (#7728)
* [STX] Implement Conspiracy Theorist
2021-04-11 04:52:18 +04:00
Evan Kranzler
97af948932 simplified and condensed various effects which discard variable amounts of cards 2021-03-29 21:35:27 -04:00
Evan Kranzler
043aae6dff updated phrasing on player choice messages 2021-03-23 19:46:47 -04:00
Evan Kranzler
d4792e3665 reworked/simplified/consolidated effects which exchange life totals, added test (fixes #7668) 2021-03-14 15:56:48 -04:00
Oleg Agafonov
2906f86324 Test framework: simplified AI logic and tests, added usage comments. Devs recommendations:
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
2021-03-07 23:38:10 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Evan Kranzler
02f04e541c a few small text fixes 2021-03-06 14:35:01 -05:00
Oleg Agafonov
4e79c83784 Test framework: fixed missing range info for added cards (some ETB effects were broken on "put to battlefield" command usage); 2021-03-05 15:12:47 +04:00
Evan Kranzler
3b5147f6ee updated some methods to support collections of card subclasses 2021-03-02 09:41:39 -05:00
Evan Kranzler
5390963d38
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
2021-02-22 17:11:24 -05:00
Oleg Agafonov
39f6b69391
Merge pull request #7584 from weirddan455/cascade
Implemented updated Cascade ruling 702.84a
2021-02-22 23:03:56 +01:00
Oleg Agafonov
91f4d78992 Changes related to Cascade ability (#7583):
* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides);
* Cascade: added tests from latest oracle changes;
* AI: improved spell ability choose for forced cast (example: cast target card without mana cost);
* GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose);
* Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
2021-02-23 02:00:38 +04:00
Daniel Bomar
bb0a995541
Tibalt, Cosmic Impostor - fixed that emblem can't cast not owned cards (#7598)
* Fixed ability.canChooseTarget not using correct playerId

* Fixed Necrotic Plague

* Revert "Fixed Necrotic Plague"

This reverts commit 7659039670.

* Set target controller on Necrotic Plague and add check in canChooseTarget

* Add test for Tibalt + Ephemerate interaction

* Tests improved

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-02-22 23:06:43 +04:00
Oleg Agafonov
650acf9e1e Test framework: fixed support of chooseAbilityForCast for commanders, added destroy target custom effect (#7593); 2021-02-22 16:05:48 +04:00
Oleg Agafonov
65ad97ced5 * King Narfi's Betrayal - fixed rollback error on no targets for exile; 2021-02-22 07:58:31 +04:00
Oleg Agafonov
dc0a29007c Commanders improves:
* [KHM] fixed that some effects can't find mdf commanders on battlefield (example: Fierce Guardianship, #7504);
* Oathbreaker: fixed that some cards that refer to commander can affects signature spells too;
2021-02-05 17:19:30 +04:00
Oleg Agafonov
0de71e0348 * Flashback ability - fixed that split cards shows duplicated abilities in choose dialog (#7500); 2021-02-04 21:55:56 +04:00
Oleg Agafonov
cc03cbbb67 GUI: fixed not working clicks in commander zone for mdf cards (#7489, #7485); 2021-02-03 08:24:00 +04:00
Oleg Agafonov
b6f6bac5e0 Refactor: overflow method naming 2021-02-02 19:26:50 +04:00
Oleg Agafonov
2393485320 * Mana increase effects - fixed that some infinite mana combos gives 0 mana on too much permanents/effects (example: Nyxbloom Ancient); 2021-02-02 19:26:49 +04:00
smartinsempere
68613672b1
Fire discard cards event when discarding as a cost (#7436)
Fire discard cards event when discarding as a cost, fixes #7368
2021-01-31 23:03:30 +04:00
Oleg Agafonov
2d96d36ec8 AsThough effects improves and fixes:
* AsThough: added documentation about code usage and restrictions;
* AsThough: added additional checks for correct usage;
* AsThough: simplified some code;
* PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets;
* Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416);
* Test framework: fixed that checkExileCount checking card's owner;
* GUI: fixed typo in Trample card icons;
2021-01-31 22:32:23 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
Daniel Bomar
923cf1e3ac
Allow morph lands to be cast face down at instant speed (#7169) 2021-01-01 11:42:54 -06:00
Oleg Agafonov
aa7226a1af * Archive Trap - fixed that it doesn't apply alternative cost after searched library (#7274); 2020-12-28 07:10:15 +04:00
LevelX2
2daa5aae50 * Fixed that AI fired targeting event twice (fixes #7094). 2020-12-23 15:53:55 +01:00
Oleg Agafonov
0ac4a9d87a * Activate spell's ability on the stack - fixed that it can't be activated by humans (example: Lightning Storm); 2020-12-22 17:13:00 +04:00
Oleg Agafonov
c1dfbbda63 Test framework: added support for flip coin tests (command: setFlipCoinResult); 2020-12-14 03:00:38 +04:00
Oleg Agafonov
35f5a8257b Refactor: replaced sourceId by source and introduced source param in some methods (part 2); 2020-12-13 02:01:49 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
c2a636e2b2 [CMR] implemented Opposition Agent and other changes:
* You may play cards and you may spend mana of any color - refactored cards to use same code;
* Library search event allows to change searching controller (gives full game control for another player);
* Library searched event allows to remove founded cards from result;
* Improved library searching effects with Panglacial Wurm's effects;
* Little changes to test framework;
2020-11-24 23:49:19 +04:00
Oleg Agafonov
39a556f233 * Long-Term Plans and Volrath's Dungeon - fixed that it shows card name in game logs to other players (#7179); 2020-11-18 12:44:58 +04:00
Evan Kranzler
01a0d23a55 removed method for preventing library search triggers 2020-11-13 09:40:18 -05:00
Evan Kranzler
8b3064fc17 [CMR] Implemented Malcolm, Keen-Eyed Navigator 2020-11-10 20:31:54 -05:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
Evan Kranzler
f234dd47e0 [CMR] Implemented Eligeth, Crossroads Augur 2020-10-30 20:42:06 -04:00
Evan Kranzler
64a49712b2 [CMR] Implemented Ghost of Ramirez DePietro 2020-10-29 18:13:45 -04:00
Evan Kranzler
4162c3e5cb [ZNC] fixed Whispersteel Dagger, added test (#7085) 2020-09-28 19:22:30 -04:00
LevelX2
75c4ff7d8e Using unique/special new event type for taking special actions and special mana payment(fixes #6753). 2020-09-17 17:01:59 +02:00
LevelX2
0a66f1fca0 * Fixed some problems of player restore/rollback. 2020-09-17 08:05:56 +02:00
LevelX2
8e465acb11 Primordial Mist - Fixed selection of face down targets (fixes #7045). 2020-09-08 13:14:15 +02:00
Oleg Agafonov
535e49b89f Test framework: added aliases support for activated abilities (related to #7036); 2020-09-04 02:18:40 +04:00
Oleg Agafonov
29242ec759 * Monarch designations - improved effects stability after game rollback or in AI games; 2020-08-29 21:21:13 +04:00
LevelX2
cd5c1c282c * Angel of Jubilation - Fixed possible Null Pointer Exception in Player.canPayLifeCost method (fixed #7019). 2020-08-28 09:26:38 +02:00
LevelX2
dc45aaf02c * Fixed possible null pointer exception. 2020-08-24 16:50:29 +02:00
LevelX2
d51acbf090 * Removed unused imports. 2020-08-22 11:51:34 +02:00
LevelX2
8105d8b26c * Improved handling of asThoughtAs approval by abilities that allows a clear and easy assignment of the approving effect. 2020-08-21 14:58:22 +02:00
LevelX2
c19af65431 * Added calculation of mana sources of hand cards (related to #6698). 2020-08-18 14:52:26 +02:00