LevelX2
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32fb2507c3
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Some rework to Framework.
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2018-01-03 11:40:07 +01:00 |
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Zzooouhh
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31648dbc0e
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Changed PermanentImpl to Permanent
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2017-12-29 05:31:55 +01:00 |
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Zzooouhh
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f93c55025e
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Auras targetting tokens fix (fixes #4297)
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2017-12-29 01:10:06 +01:00 |
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LevelX2
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04afe73f28
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* Fixed that curses selected with Bitterheart Witch or Curse of Misfortunes could be retargeted (fixes #3858).
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2017-08-24 16:08:58 +02:00 |
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ingmargoudt
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09f0c9ad97
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huge rework on subtypes (#3668)
* huge rework on subtypes
* update for coat of arms
* fix test
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2017-07-16 16:57:39 -05:00 |
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vraskulin
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d93061c0bc
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Equals should be compared with == but not equals()
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2017-03-22 14:50:50 +03:00 |
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ingmargoudt
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5a57731968
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added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
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2017-03-04 00:16:36 +01:00 |
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ingmargoudt
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972ed6a3f2
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changed enum comparison to ==.
isDependentTo returns empty set rather than null
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2017-02-19 23:38:47 +01:00 |
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Samuel Sandeen
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cdff9bae78
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Add Event to the signature of updateZoneChangeCounter.
This is required to Implement Skullbriar, the Walking Grave
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2016-09-10 17:45:26 -04:00 |
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Samuel Sandeen
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b87f91fd97
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Fix a Typo
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2016-09-07 21:19:36 -04:00 |
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Samuel Sandeen
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282443c231
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Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
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2016-08-28 17:30:10 -04:00 |
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Fenhl
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430ae503c7
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Change all line endings to LF
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2016-04-14 16:18:01 +00:00 |
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LevelX2
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5686f6b34f
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AuraReplacementEffect - Fixed possible null pointer exception.
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2016-04-06 15:27:45 +02:00 |
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Jared Hall
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18b92e3d76
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[SOI] Accursed Witch Implemented
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2016-04-03 04:29:23 -04:00 |
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LevelX2
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c4868cfa99
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* Fixed a bug that put back auras always under owners control instead of abilities controller (e.g. triggered ability of It That Betrays).
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2016-01-27 00:23:28 +01:00 |
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poixen
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46eb6c0525
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Restructured Mage module
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2015-11-29 21:56:49 +01:00 |
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