forked from External/mage
This is a massive change. I’ve refrained from unrelated refactoring when possible but there are still a lot of changes here.
220 lines
9.4 KiB
Java
220 lines
9.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SpellAbilityType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.stack.StackAbility;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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/**
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* Cards with the Aura subtype don't change the zone they are in, if there is no
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* valid target on the battlefield. Also, when entering the battlefield and it
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* was not cast (so from Zone != Hand), this effect gets the target to whitch to
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* attach it and adds the Aura the the battlefield and attachs it to the target.
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* The "attachTo:" value in game state has to be set therefore.
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*
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* If no "attachTo:" value is defined, the controlling player has to chose the
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* aura target.
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*
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* This effect is automatically added to ContinuousEffects at the start of a
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* game
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*
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* @author North
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*/
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public class AuraReplacementEffect extends ReplacementEffectImpl {
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public AuraReplacementEffect() {
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super(Duration.EndOfGame, Outcome.Neutral);
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}
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public AuraReplacementEffect(final AuraReplacementEffect effect) {
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super(effect);
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}
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@Override
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public AuraReplacementEffect copy() {
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return new AuraReplacementEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Zone fromZone = ((ZoneChangeEvent) event).getFromZone();
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Card card = game.getCard(event.getTargetId());
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UUID sourceId = event.getSourceId();
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UUID controllerId = event.getPlayerId();
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if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId()) != null) {
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card = card.getSecondCardFace();
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}
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// Aura cards that go to battlefield face down (Manifest) don't have to select targets
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if (card.isFaceDown(game)) {
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return false;
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}
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// Aura enters the battlefield attached
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Object object = game.getState().getValue("attachTo:" + card.getId());
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if (object != null && object instanceof PermanentCard) {
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return false;
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}
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UUID targetId = null;
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MageObject sourceObject = game.getObject(sourceId);
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boolean enchantCardInGraveyard = false;
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// if (sourceObject instanceof Spell) {
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// if (fromZone.equals(Zone.EXILED)) {
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// // cast from exile (e.g. Neightveil Spector) -> no replacement
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// return false;
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// }
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// }
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if (sourceObject instanceof StackAbility) {
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StackAbility stackAbility = (StackAbility) sourceObject;
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if (!stackAbility.getEffects().isEmpty()) {
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targetId = stackAbility.getEffects().get(0).getTargetPointer().getFirst(game, stackAbility);
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}
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}
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game.applyEffects(); // So continuousEffects are removed if previous effect of the same ability did move objects that cuase continuous effects
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Player controllingPlayer = null;
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if (targetId == null) {
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SpellAbility spellAbility = card.getSpellAbility();
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if (spellAbility.getTargets().isEmpty()) {
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for (Ability ability : card.getAbilities(game)) {
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if ((ability instanceof SpellAbility)
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&& SpellAbilityType.BASE_ALTERNATE.equals(((SpellAbility) ability).getSpellAbilityType())
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&& !ability.getTargets().isEmpty()) {
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spellAbility = (SpellAbility) ability;
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break;
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}
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}
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}
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if (spellAbility.getTargets().isEmpty()) {
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return false;
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}
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Target target = spellAbility.getTargets().get(0).copy();
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Outcome auraOutcome = Outcome.BoostCreature;
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for (Effect effect : spellAbility.getEffects()) {
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if (effect instanceof AttachEffect) {
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auraOutcome = effect.getOutcome();
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break;
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}
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}
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enchantCardInGraveyard = target instanceof TargetCardInGraveyard;
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if (target != null) {
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target.setNotTarget(true); // always not target because this way it's not handled targeted
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target.clearChosen(); // neccessary if e.g. aura is blinked multiple times
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}
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if (event.getPlayerId() != null) {
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controllingPlayer = game.getPlayer(event.getPlayerId());
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} else {
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controllingPlayer = game.getPlayer(card.getOwnerId());
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}
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if (target != null && controllingPlayer != null && controllingPlayer.choose(auraOutcome, target, card.getId(), game)) {
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targetId = target.getFirstTarget();
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}
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}
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Card targetCard = null;
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Permanent targetPermanent = null;
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if (enchantCardInGraveyard) {
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targetCard = game.getCard(targetId);
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} else {
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targetPermanent = game.getPermanent(targetId);
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}
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Player targetPlayer = game.getPlayer(targetId);
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if (targetCard != null || targetPermanent != null || targetPlayer != null) {
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card = game.getCard(event.getTargetId());
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card.removeFromZone(game, fromZone, sourceId);
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card.updateZoneChangeCounter(game);
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PermanentCard permanent = new PermanentCard(card, (controllingPlayer == null ? card.getOwnerId() : controllingPlayer.getId()), game);
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game.getBattlefield().addPermanent(permanent);
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card.setZone(Zone.BATTLEFIELD, game);
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if (permanent.entersBattlefield(event.getSourceId(), game, fromZone, true)) {
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if (targetCard != null) {
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permanent.attachTo(targetCard.getId(), game);
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} else if (targetPermanent != null) {
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targetPermanent.addAttachment(permanent.getId(), game);
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} else if (targetPlayer != null) {
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targetPlayer.addAttachment(permanent.getId(), game);
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}
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game.applyEffects();
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game.fireEvent(new ZoneChangeEvent(permanent, controllerId, fromZone, Zone.BATTLEFIELD));
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (((ZoneChangeEvent) event).getToZone().equals(Zone.BATTLEFIELD)
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&& !(((ZoneChangeEvent) event).getFromZone().equals(Zone.STACK))) {
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Card card = game.getCard(event.getTargetId());
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if (card != null && (card.getCardType().contains(CardType.ENCHANTMENT) && card.hasSubtype("Aura", game)
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|| // in case of transformable enchantments
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(game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId()) != null
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&& card.getSecondCardFace() != null
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&& card.getSecondCardFace().getCardType().contains(CardType.ENCHANTMENT)
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&& card.getSecondCardFace().hasSubtype("Aura", game)))) {
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return true;
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}
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}
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return false;
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}
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}
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